• Asharena

    A turn-based 3D combat-action strategy RPG inspired from Valkyria Chronicles, in an ancient warfare/fantasy combat setting.

  • Factions & Classes

  • Other similar games:

    • Mordheim: City of the Damned
    • Divinity: Original Sin
    • Valkyria Chronicles
    • Code Name: S.T.E.A.M.
    • Shining Ark
    • Shining Blade
  • All factions contain specific character classes.

    NOTE: Subsections beyond this section needs to be converted/altered a bit to fit Riddle of Steel stat system…but the classes still stand.

  • Pirate

    • Pirate Captain
    • Sniper
    • Skirmisher
  • Crusader

    • Knight
    • Man-At-Arms
    • Archer
  • Viking

    • Huscarl
    • Gestir
    • Halfvlik
  • Gladiator

    • Flammite
    • Samnian
    • Dimochai
    • Slavus
  • Starting Warband abilities and attributes

    Each character class starts with a default set of 5-point attribute bonuses and 7 available Warband abilities for training.

    If playing a campaign, different quests, scenerios and enemy encounters can open up new unknown abilities to be available for that class to “research”, but usually unlocking such new/unknown abilities for a class would require spending credits.

  • Training points

    Depending on the class at Level 1, some compulsory training points (out of a total of 5 training points) are already pre-assigned to those abilities that the class requires (marked with a “+”) , leaving behind the remaining training points to be used as you see fit.

    Leveling up is done (as per-standard) as a class, not by individual, during training sessions (lull time). Leveling up will accumulate 1 training point for the class.

    Training points can be saved and spent on abilities to upgrade them. Upgrading the same ability becomes incrementally more expensive, because for example; upgrading an ability to “2” will require 2 training points, and upgrading to “3” will require 3 training points, and so on.

  • Class’s favourite ability rule

    Every Warband character class has one (natural affinity/flair) Warband ability (marked with an asterisk *)

    When upgrading such abilities from level “2” onwards, it’ll always cost 1 less ability point. For example, upgrading such an ability to level “5” will cost 4 ability instead of 5.

  • The individual variation rule

    When a class levels up (remember it consist of existing individuals..), different individuals’ attributes might increase with slight variations, but will generally keep to a certain “typical class” standard. Some individuals might come up slightly unique as a result, and commanders can take note of this, since a squad can be at times only as strong as it’s weakest link.

    Also, different individuals might be given certain items that might boost certain attributes as well to either make up for their weaknesses, or further accentuate their strengths.

  • Skirmisher
    +2 Dexturity
    +2 Speed
    +1 Perception

    (2 unspent training points at start)

    • Sword +
    • Pistol +
    • Keg +
    • Evasion *
    • Rifle
    • Scoundrel
    • Grenade

    Sharpshooter
    +3 Perception
    +2 Dexterity

    (2 unspent training points at start)

    • Dagger +
    • Pistol +
    • Rifle * +
    • Sword
    • Scoundrel
    • Sniper
    • Ranger

    Pirate Captain
    +2 Constitution
    +2 Dexterity
    +1 Strength

    (2 unspent training points at start)

    • Sword +
    • Parrot +
    • Shotgun * +
    • Man-at-Arms
    • Willpower
    • Scoundrel
    • Pistol
  • Knight
    +3 Strength
    +2 Constituion


    Armsman
    +2 Strength
    +2 Dexterity
    +1 Perception


    Bowman
    +3 Dexterity
    +2 Perception

  • Huscarl
    +2 Strength
    +2 Dexterity
    +1 Speed


    Gestir
    +2 Strength
    +2 Dexterity
    +1 Speed


    Halvlik
    +2 Dexterity
    +2 Perception
    +1 Strength

  • Slavus
    +2 Intelligence
    +2 Speed
    +1 Dexterity


    Samnian
    +2 Strength
    +2 Constitution
    +1 Dexterity


    Flammite
    +3 Strength
    +2 Constitution


    Dimochai
    +2 Dexterity
    +2 Strength
    +1 Intelligence

  • After a mission ends or leveling up a class, certain ability action skills under each Warband ability may finally be unlocked due to their requirements (Level requirements) being met.

    Note that if you assign training points to an ability to upgrade it, it won’t unlock the action skills immediately under it until the next mission is completed (Or, more specifically, on the next training session visit).

    Unlocked action skills must be bought with credits. It is like paying for new “lessons” to be conducted by the class.

{"cards":[{"_id":"5639e380824b2b740cbac938","treeId":"5639e380824b2b740cbac937","seq":5154878,"position":1,"parentId":null,"content":"# Asharena\nA turn-based 3D combat-action strategy RPG inspired from Valkyria Chronicles, in an ancient warfare/fantasy combat setting."},{"_id":"5639e380824b2b740cbac939","treeId":"5639e380824b2b740cbac937","seq":5155151,"position":1,"parentId":"5639e380824b2b740cbac938","content":"Other similar games:\n- Mordheim: City of the Damned\n- Divinity: Original Sin\n- Valkyria Chronicles\n- Code Name: S.T.E.A.M.\n- Shining Ark\n- Shining Blade"},{"_id":"5639e380824b2b740cbac93b","treeId":"5639e380824b2b740cbac937","seq":5154881,"position":3,"parentId":null,"content":"# Factions & Classes"},{"_id":"5639e380824b2b740cbac93e","treeId":"5639e380824b2b740cbac937","seq":5154884,"position":3,"parentId":"5639e380824b2b740cbac93b","content":"All factions contain specific character classes. \n\nNOTE: Subsections beyond this section needs to be converted/altered a bit to fit Riddle of Steel stat system...but the classes still stand."},{"_id":"5639e380824b2b740cbac93f","treeId":"5639e380824b2b740cbac937","seq":5154885,"position":1,"parentId":"5639e380824b2b740cbac93e","content":"### Starting Warband abilities and attributes\n\nEach character class starts with a default set of 5-point attribute bonuses and 7 available Warband abilities for training. \n\n\nIf playing a campaign, different quests, scenerios and enemy encounters can open up new unknown abilities to be available for that class to \"research\", but usually unlocking such new/unknown abilities for a class would require spending credits."},{"_id":"5639e380824b2b740cbac940","treeId":"5639e380824b2b740cbac937","seq":5154886,"position":2,"parentId":"5639e380824b2b740cbac93e","content":"### Training points\n\nDepending on the class at Level 1, some compulsory training points (out of a total of 5 training points) are already pre-assigned to those abilities that the class requires (marked with a \"+\") , leaving behind the remaining training points to be used as you see fit.\n\nLeveling up is done (as per-standard) as a class, not by individual, during training sessions (lull time). Leveling up will accumulate 1 training point for the class.\n\nTraining points can be saved and spent on abilities to upgrade them. Upgrading the same ability becomes incrementally more expensive, because for example; upgrading an ability to \"2\" will require 2 training points, and upgrading to \"3\" will require 3 training points, and so on."},{"_id":"5639e380824b2b740cbac941","treeId":"5639e380824b2b740cbac937","seq":5154887,"position":1,"parentId":"5639e380824b2b740cbac940","content":"After a mission ends or leveling up a class, certain ability action skills under each Warband ability may finally be unlocked due to their requirements (Level requirements) being met. \n\nNote that if you assign training points to an ability to upgrade it, it won't unlock the action skills immediately under it until the next mission is completed (Or, more specifically, on the next training session visit).\n\nUnlocked action skills must be bought with credits. It is like paying for new \"lessons\" to be conducted by the class."},{"_id":"5639e380824b2b740cbac945","treeId":"5639e380824b2b740cbac937","seq":5154891,"position":6,"parentId":"5639e380824b2b740cbac93e","content":"### Class's favourite ability rule\n\nEvery Warband character class has one (natural affinity/flair) Warband ability (marked with an asterisk *)\n\nWhen upgrading such abilities from level \"2\" onwards, it'll always cost 1 less ability point. For example, upgrading such an ability to level \"5\" will cost 4 ability instead of 5."},{"_id":"5639e380824b2b740cbac946","treeId":"5639e380824b2b740cbac937","seq":5154892,"position":7,"parentId":"5639e380824b2b740cbac93e","content":"### The individual variation rule\n\nWhen a class levels up (remember it consist of existing individuals..), different individuals' attributes might increase with slight variations, but will generally keep to a certain \"typical class\" standard. Some individuals might come up slightly unique as a result, and commanders can take note of this, since a squad can be at times only as strong as it's weakest link.\n\nAlso, different individuals might be given certain items that might boost certain attributes as well to either make up for their weaknesses, or further accentuate their strengths."},{"_id":"5639e380824b2b740cbac948","treeId":"5639e380824b2b740cbac937","seq":5154894,"position":5,"parentId":"5639e380824b2b740cbac93b","content":"## Pirate\n- Pirate Captain\n- Sniper\n- Skirmisher"},{"_id":"5639e380824b2b740cbac94a","treeId":"5639e380824b2b740cbac937","seq":5154896,"position":2,"parentId":"5639e380824b2b740cbac948","content":"Skirmisher\n+2 Dexturity\n+2 Speed\n+1 Perception\n\n(2 unspent training points at start)\n- Sword +\n- Pistol +\n- Keg +\n- Evasion *\n- Rifle\n- Scoundrel\n- Grenade\n\n___________\n\nSharpshooter\n+3 Perception\n+2 Dexterity\n\n(2 unspent training points at start)\n\n- Dagger +\n- Pistol +\n- Rifle * +\n- Sword\n- Scoundrel\n- Sniper\n- Ranger\n___________\nPirate Captain\n+2 Constitution\n+2 Dexterity\n+1 Strength\n\n(2 unspent training points at start)\n\n- Sword +\n- Parrot +\n- Shotgun * +\n- Man-at-Arms\n- Willpower\n- Scoundrel\n- Pistol\n"},{"_id":"5639e380824b2b740cbac94b","treeId":"5639e380824b2b740cbac937","seq":5154897,"position":6,"parentId":"5639e380824b2b740cbac93b","content":"## Crusader\n- Knight\n- Man-At-Arms\n- Archer"},{"_id":"5639e380824b2b740cbac94c","treeId":"5639e380824b2b740cbac937","seq":5154898,"position":1,"parentId":"5639e380824b2b740cbac94b","content":"Knight\n+3 Strength\n+2 Constituion\n\n_____\n\nArmsman\n+2 Strength\n+2 Dexterity\n+1 Perception\n\n_____\n\nBowman\n+3 Dexterity\n+2 Perception\n"},{"_id":"5639e380824b2b740cbac94e","treeId":"5639e380824b2b740cbac937","seq":5154900,"position":8,"parentId":"5639e380824b2b740cbac93b","content":"## Viking\n- Huscarl\n- Gestir\n- Halfvlik"},{"_id":"5639e380824b2b740cbac94f","treeId":"5639e380824b2b740cbac937","seq":5154901,"position":1,"parentId":"5639e380824b2b740cbac94e","content":"Huscarl\n+2 Strength\n+2 Dexterity\n+1 Speed\n\n_____\n\nGestir\n+2 Strength\n+2 Dexterity\n+1 Speed\n\n_____\n\nHalvlik\n+2 Dexterity\n+2 Perception\n+1 Strength\n"},{"_id":"5639e380824b2b740cbac951","treeId":"5639e380824b2b740cbac937","seq":5154903,"position":10,"parentId":"5639e380824b2b740cbac93b","content":"## Gladiator\n- Flammite\n- Samnian\n- Dimochai\n- Slavus"},{"_id":"5639e380824b2b740cbac952","treeId":"5639e380824b2b740cbac937","seq":5154904,"position":1,"parentId":"5639e380824b2b740cbac951","content":"Slavus\n+2 Intelligence\n+2 Speed\n+1 Dexterity\n_____\nSamnian\n+2 Strength\n+2 Constitution\n+1 Dexterity\n_____\nFlammite\n+3 Strength\n+2 Constitution\n_____\n\nDimochai\n+2 Dexterity\n+2 Strength\n+1 Intelligence"}],"tree":{"_id":"5639e380824b2b740cbac937","name":"Asharena Dev Gamedesign","publicUrl":"asharena-dev-gamedesign"}}