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  • Spells Per Day
    1st: 3+2 = 5
    2nd: 2+2 = 4

  • Will +4+3 = 7
    Fortitude +1 - 1 = 0
    Reflex +1+1 = 2

    Attack
    Close 0
    Range +3

  • Appraise
    Craft: Alchemy 4+3+1 = 8
    Fly
    Knowledges:
    Arcana 4+3+5 = 12
    Geography 4+3+5 = 12
    History 1+3+5+1 = 10
    Local 4+3+5+1 = 13
    Nature 4+3+5+2+1 =15
    Nobility 1+3+5 = 9
    Planes 4+3+5 = 12
    Religion 4+3+5 = 12
    Language 4+3+5 = 12
    Perception 4+0+3+2 = 9
    Spellcraft 4+3+5 = 12
    Survival 4+0+3+1 = 8

  • 7 Strength -2
    12 Dexterity +1
    10 Constitution -
    20 Intelligence +5
    16 Wisdom +3
    10 Charisma -

  • Companions:
    Lars: Dead
    Holden: Dead
    Wren:
    Shea: Dead
    Lawrence: Annoying
    Grub:
    Screetch: Dead
    Jan: Dead
    Merci:Dead
    William:
    Krum:
    Kumar:Dead
    Bruce: Left at the De Lon estate.
    Festus:
    Mari:

  • Hrotha: The elves own word for the woodland kind.

  • Cal Ratha: The high elves where Eliador was born,

  • Eliador:
    A High Elf (Cal Ratha), raised the by Hrotha, or Wood Elves. Eliador was trained to be a wizard before setting out into the decaying realms of man to further his knowledge of magic and the world.

  • Calendar.
    Day 1: Holocaust

    Day 9: Party Members Lost

  • Lars, Shea, Screetch, Holden, Merci, Kumar have died in an accident caused by Allec when attempting to harness the power of a magic ROD.

  • Traits:

  • Equipment

  • Feats

  • Memorized:

    1. Cutting Flame, Cutting Flame, O,O,O

    2. Subduing Ray, O, Web, Scorching Ray

  • 1st Level Spells:
    Shield, True Strike, Gravity Bow, Floating Disk, Mage Armor, Mount, Detect Secret Doors, Charm Person, Magic Missile, Blend, Enlarge Person, Ant Haul, Alarm, Cutting Flame, Escape Grapple

  • 2nd Level Spells:
    Subduing Ray, Rope Trick, Twilight Knife, Scorching Ray,

  • Racial Abilities

  • Languages

  • Class Abilites

  • Magic Items

  • Day 10: Wren wakes from her magic slumber seemingly to point out a maelstrom over the estate to which we head. We decide to head to the safe house that we found in the ledger of the thieves back at the Giant’s Tomb/Lair. Most of the farms we pass have been desolated. Upon the journey we find a corpse of one of the demons, whom had been killed by the hands of mortals. Investigations find nothing, but Bruce cleanses and the land. William and Allec fallow a trail of vultures to find a troupe of zombies, and they are quickly dispatched. We then had a battle with the zombies where most of the party was wounded heavily. Jan died in the battle.

  • Day 12: There was a demon hiding on the top a carriage that Grub had discovered after running away from the battle on the previous day. I traded my blood for his cooperation in not killing us or battling us. Allec came across a group of people whom may have been involved in slaying the large demon.

  • Ancient Explorer:
    You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language.

  • Gifted Adept: (Magic Missile)
    Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.

  • Walking Staff
    Scroll of Clairvoyance
    Bed Roll (5lbs)
    Blanket (3lbs)
    Rope 100’ Silk (10lbs)
    Spell Book (4lbs)
    20 pages of rice paper
    Ink
    Inkpen(quill)
    Backpack, common
    Waterskin
    Scroll Case 2 (1 lbs)
    Bottle (1lb)
    Sack
    Explorer’s Outfit:
    Belt
    Tunic
    Cloak
    Gloves
    Boots
    Wide Brimmed Rain Hat
    Cleats
    Salt (9lbs)
    4 Jars of preserves
    Thieves Ledger

  • Spell Focus: Void
    Craft Wondrous Items

  • Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2.

  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

  • Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

  • Elvish, Common, Orcish, Goblin, Draconic, Celestial, Sylvan, Cyclops

  • Void Awareness (Su)

    Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.

    At 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result.

  • Reveal Weakness (Su) (8 times a day)

    When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.

  • Elven Shortsword:
    +1 Short Sword, Cold Iron, Protection from evil 1/day as CL5

    Wand
    Rod/Staff
    Great Sword(Lost)
    Shield(Lost)
    Amulet
    Gem
    Book (Magical - In Draconic)

  • The book belongs to a Verath named Cyril. Who is a plane traveler whom may have been hunted while on this plane.

    Alchemy equipment
    liquid ingredients
    and small food stuffs
    Found in a carriage that was abandoned on the side of the road.

{"cards":[{"_id":"47a1dc19327f66c096000055","treeId":"5360cfe64de898da06845aaa","seq":946779,"position":1.25,"parentId":null,"content":"Spells Per Day\n1st: 3+2 = 5\n2nd: 2+2 = 4"},{"_id":"47a1dcff327f66c096000057","treeId":"5360cfe64de898da06845aaa","seq":946753,"position":1.375,"parentId":null,"content":"Will +4+3 = 7\nFortitude +1 - 1 = 0\nReflex +1+1 = 2\n\nAttack \nClose 0\nRange +3 "},{"_id":"47a1de53327f66c096000058","treeId":"5360cfe64de898da06845aaa","seq":947471,"position":1.4375,"parentId":null,"content":"Appraise\nCraft: Alchemy 4+3+1 = 8\nFly\nKnowledges:\n Arcana 4+3+5 = 12\n Geography 4+3+5 = 12\n History 1+3+5+1 = 10\n Local 4+3+5+1 = 13 \n Nature 4+3+5+2+1 =15\n Nobility 1+3+5 = 9\n Planes 4+3+5 = 12\n Religion 4+3+5 = 12\nLanguage 4+3+5 = 12\nPerception 4+0+3+2 = 9\nSpellcraft 4+3+5 = 12\nSurvival 4+0+3+1 = 8\n\n"},{"_id":"47a1dfe3327f66c096000059","treeId":"5360cfe64de898da06845aaa","seq":946651,"position":1.46875,"parentId":null,"content":"7 Strength -2 \n12 Dexterity +1\n10 Constitution -\n20 Intelligence +5\n16 Wisdom +3\n10 Charisma -"},{"_id":"47fe91dafdc6813f43000046","treeId":"5360cfe64de898da06845aaa","seq":1043699,"position":1.4765625,"parentId":null,"content":"Companions:\n**Lars: Dead**\n**Holden: Dead**\nWren: \n**Shea: Dead** \nLawrence: Annoying \nGrub: \n**Screetch: Dead** \n**Jan: Dead** \n**Merci:Dead**\nWilliam: \nKrum: \n**Kumar:Dead**\nBruce: Left at the De Lon estate. \nFestus: \nMari: "},{"_id":"485a0da49a9ae5dacd000047","treeId":"5360cfe64de898da06845aaa","seq":583252,"position":1,"parentId":"47fe91dafdc6813f43000046","content":"Lars, Shea, Screetch, Holden, Merci, Kumar have died in an accident caused by Allec when attempting to harness the power of a magic ROD."},{"_id":"47a1e0b77e858fdfe600003e","treeId":"5360cfe64de898da06845aaa","seq":484863,"position":1.484375,"parentId":null,"content":"Hrotha: The elves own word for the woodland kind. "},{"_id":"4b732ba61f120f0f47000061","treeId":"5360cfe64de898da06845aaa","seq":1043909,"position":1.4921875,"parentId":null,"content":"Cal Ratha: The high elves where Eliador was born,"},{"_id":"47a11da4327f66c096000037","treeId":"5360cfe64de898da06845aaa","seq":1043911,"position":1.5,"parentId":null,"content":"Eliador:\nA High Elf (Cal Ratha), raised the by Hrotha, or Wood Elves. Eliador was trained to be a wizard before setting out into the decaying realms of man to further his knowledge of magic and the world. "},{"_id":"47fd7596fdc6813f43000043","treeId":"5360cfe64de898da06845aaa","seq":534797,"position":0.125,"parentId":"47a11da4327f66c096000037","content":"Traits:\n "},{"_id":"47fd75f7fdc6813f43000044","treeId":"5360cfe64de898da06845aaa","seq":534870,"position":1,"parentId":"47fd7596fdc6813f43000043","content":"Ancient Explorer:\nYou gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language."},{"_id":"47fd9285fdc6813f43000045","treeId":"5360cfe64de898da06845aaa","seq":534871,"position":2,"parentId":"47fd7596fdc6813f43000043","content":"Gifted Adept: (Magic Missile)\nPick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level."},{"_id":"47a13be1327f66c09600003e","treeId":"5360cfe64de898da06845aaa","seq":484338,"position":0.25,"parentId":"47a11da4327f66c096000037","content":"Equipment"},{"_id":"47a19920327f66c096000053","treeId":"5360cfe64de898da06845aaa","seq":1042880,"position":1,"parentId":"47a13be1327f66c09600003e","content":"\nWalking Staff\nScroll of Clairvoyance\nBed Roll (5lbs)\nBlanket (3lbs)\nRope 100' Silk (10lbs)\nSpell Book (4lbs)\n20 pages of rice paper\nInk\nInkpen(quill)\nBackpack, common\nWaterskin\nScroll Case 2 (1 lbs)\nBottle (1lb)\nSack\nExplorer's Outfit:\n Belt\n Tunic\n Cloak\n Gloves\n Boots\n Wide Brimmed Rain Hat\nCleats\nSalt (9lbs)\n4 Jars of preserves\nThieves Ledger "},{"_id":"47a13485327f66c09600003c","treeId":"5360cfe64de898da06845aaa","seq":855806,"position":0.5,"parentId":"47a11da4327f66c096000037","content":"Feats"},{"_id":"47a177d8327f66c09600004c","treeId":"5360cfe64de898da06845aaa","seq":856245,"position":1,"parentId":"47a13485327f66c09600003c","content":"Spell Focus: Void\nCraft Wondrous Items"},{"_id":"4b7216e71f120f0f47000060","treeId":"5360cfe64de898da06845aaa","seq":1044336,"position":0.75,"parentId":"47a11da4327f66c096000037","content":"Memorized: \n1. Cutting Flame, Cutting Flame, O,O,O \n\n2. Subduing Ray, O, Web, Scorching Ray"},{"_id":"47a1261d327f66c096000039","treeId":"5360cfe64de898da06845aaa","seq":534717,"position":1,"parentId":"47a11da4327f66c096000037","content":" 1st Level Spells:\nShield, True Strike, Gravity Bow, Floating Disk, Mage Armor, Mount, Detect Secret Doors, Charm Person, Magic Missile, Blend, Enlarge Person, Ant Haul, Alarm, Cutting Flame, Escape Grapple"},{"_id":"47fd6b47fdc6813f43000042","treeId":"5360cfe64de898da06845aaa","seq":534714,"position":0.03125,"parentId":"47a1261d327f66c096000039","content":"Escape Grapple:\nhttp://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/e/escape-grapple"},{"_id":"47fd68a5fdc6813f43000041","treeId":"5360cfe64de898da06845aaa","seq":534707,"position":0.0625,"parentId":"47a1261d327f66c096000039","content":"Cutting Flame:\nhttp://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/c/cutting-flame"},{"_id":"47a14bdd327f66c096000042","treeId":"5360cfe64de898da06845aaa","seq":484509,"position":0.125,"parentId":"47a1261d327f66c096000039","content":"Floating Disk:\nhttp://www.d20pfsrd.com/magic/all-spells/f/floating-disk"},{"_id":"47a14c57327f66c096000043","treeId":"5360cfe64de898da06845aaa","seq":484497,"position":0.1875,"parentId":"47a1261d327f66c096000039","content":"Mage Armor:\nhttp://www.d20pfsrd.com/magic/all-spells/m/mage-armor"},{"_id":"47a149b1327f66c096000041","treeId":"5360cfe64de898da06845aaa","seq":484441,"position":0.25,"parentId":"47a1261d327f66c096000039","content":"True Strike:\nhttp://www.d20pfsrd.com/magic/all-spells/t/true-strike"},{"_id":"47a1410d327f66c096000040","treeId":"5360cfe64de898da06845aaa","seq":484435,"position":0.5,"parentId":"47a1261d327f66c096000039","content":"Mount:\nhttp://www.d20pfsrd.com/magic/all-spells/m/mount"},{"_id":"47a13e61327f66c09600003f","treeId":"5360cfe64de898da06845aaa","seq":484427,"position":1,"parentId":"47a1261d327f66c096000039","content":"Sheild:\nhttp://www.d20pfsrd.com/magic/all-spells/s/shield"},{"_id":"47a14cb8327f66c096000044","treeId":"5360cfe64de898da06845aaa","seq":484440,"position":2,"parentId":"47a1261d327f66c096000039","content":"Gravity Bow:\nhttp://www.d20pfsrd.com/magic/all-spells/g/gravity-bow"},{"_id":"47a14dea327f66c096000045","treeId":"5360cfe64de898da06845aaa","seq":484437,"position":3,"parentId":"47a1261d327f66c096000039","content":"Charm Person:\nhttp://www.d20pfsrd.com/magic/all-spells/c/charm-person"},{"_id":"47a14eb6327f66c096000046","treeId":"5360cfe64de898da06845aaa","seq":484436,"position":4,"parentId":"47a1261d327f66c096000039","content":"Detect Secret Doors:\nhttp://www.d20pfsrd.com/magic/all-spells/d/detect-secret-doors"},{"_id":"47a14f2b327f66c096000047","treeId":"5360cfe64de898da06845aaa","seq":484439,"position":5,"parentId":"47a1261d327f66c096000039","content":"Ant Haul:\nhttp://www.d20pfsrd.com/magic/all-spells/a/ant-haul"},{"_id":"47a14fab327f66c096000048","treeId":"5360cfe64de898da06845aaa","seq":484425,"position":6,"parentId":"47a1261d327f66c096000039","content":"Alarm:\n\nhttp://www.d20pfsrd.com/magic/all-spells/a/alarm"},{"_id":"47a15023327f66c096000049","treeId":"5360cfe64de898da06845aaa","seq":484444,"position":7,"parentId":"47a1261d327f66c096000039","content":"Blend:\nhttp://www.d20pfsrd.com/magic/all-spells/b/blend"},{"_id":"47a15073327f66c09600004a","treeId":"5360cfe64de898da06845aaa","seq":484443,"position":8,"parentId":"47a1261d327f66c096000039","content":"Enlarge Person:\nhttp://www.d20pfsrd.com/magic/all-spells/e/enlarge-person"},{"_id":"47a151f1327f66c09600004b","treeId":"5360cfe64de898da06845aaa","seq":484438,"position":9,"parentId":"47a1261d327f66c096000039","content":"Magic Missile:\nhttp://www.d20pfsrd.com/magic/all-spells/m/magic-missile"},{"_id":"4ab7c8301f120f0f4700005c","treeId":"5360cfe64de898da06845aaa","seq":1042601,"position":1.5,"parentId":"47a11da4327f66c096000037","content":"2nd Level Spells:\nSubduing Ray, Rope Trick, Twilight Knife, Scorching Ray,"},{"_id":"4ab7ca121f120f0f4700005d","treeId":"5360cfe64de898da06845aaa","seq":855812,"position":1,"parentId":"4ab7c8301f120f0f4700005c","content":"Subduing Ray:\nhttp://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/s/subduing-ray "},{"_id":"4ab7cd471f120f0f4700005e","treeId":"5360cfe64de898da06845aaa","seq":855815,"position":2,"parentId":"4ab7c8301f120f0f4700005c","content":"Rope Trick:\nhttp://www.d20pfsrd.com/magic/all-spells/r/rope-trick "},{"_id":"4b7128b31f120f0f4700005f","treeId":"5360cfe64de898da06845aaa","seq":946758,"position":3,"parentId":"4ab7c8301f120f0f4700005c","content":"Twilight Knife:\nhttp://www.d20pfsrd.com/magic/all-spells/t/twilight-knife"},{"_id":"4c2a6b86a9ea369e42000055","treeId":"5360cfe64de898da06845aaa","seq":1042772,"position":3.25,"parentId":"4ab7c8301f120f0f4700005c","content":"Web:\nhttp://www.d20pfsrd.com/magic/all-spells/w/web"},{"_id":"4c29c8b2a9ea369e42000053","treeId":"5360cfe64de898da06845aaa","seq":1042606,"position":3.5,"parentId":"4ab7c8301f120f0f4700005c","content":"Scorching Ray:\nhttp://www.d20pfsrd.com/magic/all-spells/s/scorching-ray"},{"_id":"4c29c7dea9ea369e42000052","treeId":"5360cfe64de898da06845aaa","seq":1042603,"position":4,"parentId":"4ab7c8301f120f0f4700005c","content":"Dimension Hop:\nhttp://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/d/dimension-hop"},{"_id":"47a13087327f66c09600003a","treeId":"5360cfe64de898da06845aaa","seq":484306,"position":2,"parentId":"47a11da4327f66c096000037","content":"Racial Abilities"},{"_id":"47a193fd327f66c096000051","treeId":"5360cfe64de898da06845aaa","seq":484572,"position":0.5,"parentId":"47a13087327f66c09600003a","content":"Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. "},{"_id":"47a189da327f66c09600004f","treeId":"5360cfe64de898da06845aaa","seq":484537,"position":1,"parentId":"47a13087327f66c09600003a","content":"Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items."},{"_id":"47a18b6e327f66c096000050","treeId":"5360cfe64de898da06845aaa","seq":484545,"position":2,"parentId":"47a13087327f66c09600003a","content":"Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity."},{"_id":"47a132c4327f66c09600003b","treeId":"5360cfe64de898da06845aaa","seq":484307,"position":3,"parentId":"47a11da4327f66c096000037","content":"Languages"},{"_id":"47a19532327f66c096000052","treeId":"5360cfe64de898da06845aaa","seq":534868,"position":1,"parentId":"47a132c4327f66c09600003b","content":"Elvish, Common, Orcish, Goblin, Draconic, Celestial, Sylvan, Cyclops"},{"_id":"47a134c9327f66c09600003d","treeId":"5360cfe64de898da06845aaa","seq":484521,"position":4,"parentId":"47a11da4327f66c096000037","content":"Class Abilites"},{"_id":"47a17f80327f66c09600004d","treeId":"5360cfe64de898da06845aaa","seq":484522,"position":1,"parentId":"47a134c9327f66c09600003d","content":"Void Awareness (Su)\n\nYour ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.\n\nAt 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result."},{"_id":"47a18224327f66c09600004e","treeId":"5360cfe64de898da06845aaa","seq":484530,"position":2,"parentId":"47a134c9327f66c09600003d","content":"Reveal Weakness (Su) (8 times a day)\n\nWhen you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus."},{"_id":"47a350287e858fdfe6000040","treeId":"5360cfe64de898da06845aaa","seq":485993,"position":5,"parentId":"47a11da4327f66c096000037","content":"Magic Items"},{"_id":"47a3509a7e858fdfe6000041","treeId":"5360cfe64de898da06845aaa","seq":583268,"position":1,"parentId":"47a350287e858fdfe6000040","content":"Elven Shortsword:\n+1 Short Sword, Cold Iron, Protection from evil 1/day as CL5\n\nWand\nRod/Staff\nGreat Sword(Lost)\nShield(Lost)\nAmulet\nGem\nBook (Magical - In Draconic)\n"},{"_id":"497034630ea7a2255400004a","treeId":"5360cfe64de898da06845aaa","seq":720104,"position":2,"parentId":"47a350287e858fdfe6000040","content":"The book belongs to a Verath named Cyril. Who is a plane traveler whom may have been hunted while on this plane.\n\nAlchemy equipment\nliquid ingredients\nand small food stuffs\nFound in a carriage that was abandoned on the side of the road. "},{"_id":"47a1dc75327f66c096000056","treeId":"5360cfe64de898da06845aaa","seq":583271,"position":1.5625,"parentId":null,"content":"Calendar.\nDay 1: Holocaust\n\nDay 9: Party Members Lost\n"},{"_id":"485a22bc9a9ae5dacd000048","treeId":"5360cfe64de898da06845aaa","seq":719914,"position":1,"parentId":"47a1dc75327f66c096000056","content":"Day 10: Wren wakes from her magic slumber seemingly to point out a maelstrom over the estate to which we head. We decide to head to the safe house that we found in the ledger of the thieves back at the Giant's Tomb/Lair. Most of the farms we pass have been desolated. Upon the journey we find a corpse of one of the demons, whom had been killed by the hands of mortals. Investigations find nothing, but Bruce cleanses and the land. William and Allec fallow a trail of vultures to find a troupe of zombies, and they are quickly dispatched. We then had a battle with the zombies where most of the party was wounded heavily. Jan died in the battle. "},{"_id":"4970bb220ea7a2255400004b","treeId":"5360cfe64de898da06845aaa","seq":720193,"position":1.5,"parentId":"47a1dc75327f66c096000056","content":"Day 12: There was a demon hiding on the top a carriage that Grub had discovered after running away from the battle on the previous day. I traded my blood for his cooperation in not killing us or battling us. Allec came across a group of people whom may have been involved in slaying the large demon. "},{"_id":"496facad0ea7a22554000049","treeId":"5360cfe64de898da06845aaa","seq":720032,"position":2,"parentId":"47a1dc75327f66c096000056","content":" "}],"tree":{"_id":"5360cfe64de898da06845aaa","name":"Eliador","publicUrl":"eliador"}}