Formatting Guidelines

Use # for Period headings, ## for event headings, ### for scene headings. This way exporting to html/markdown/etc makes for nice vertical reading.

Append the tone to the card with a dash, then the tone as a hashtag in italics (e.g. - *#Light* or *#Dark*)

Order of play

Big Picture

First, brainstorm a simple overview of the history you want to play. If you were looking in a history book, this would be the one line that summarizes what happens, but leaves out all the details. It should be no more than a single sentence.
Pick something big. You want a lot of time and space to work with.
Don’t worry if your idea seems too simple or uninteresting. That’s normal at this stage. Fleshing out the interesting details is what the rest of the game is all about.

Current focus

To keep everyone playing the same game, the Lens picks a Focus, a unifying theme that ties the story together, at least until the next Lens picks a new one.

STARTING PERIOD

A Period is the largest subdivision of the history. It is a very large chunk of time, usually decades or centuries depending on your history, like an era of feudal wars or stellar colonization. - #Light or #Dark

An Event is something specific that happens during a Period, something that happens at a particular time or place - #Dark or #Light

“To create a Scene, you first pose a Question, something you want to find out about the history?” - #Light or #Dark

Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people.

Record the answer to the question.

Place between two Periods. Describe the Period and say whether it is… - #Light or #Dark

ENDING PERIOD

Palette

Yes

No

Legacies

Custom Styles (edit to change css)