Use # for Period headings, ## for event headings, ### for scene headings. This way exporting to html/markdown/etc makes for nice vertical reading.
Append the tone to the card with a dash, then the tone as a hashtag in italics (e.g. - *#Light* or *#Dark*)
First, brainstorm a simple overview of the history you want to play. If you were looking in a history book, this would be the one line that summarizes what happens, but leaves out all the details. It should be no more than a single sentence.
Pick something big. You want a lot of time and space to work with.
Don’t worry if your idea seems too simple or uninteresting. That’s normal at this stage. Fleshing out the interesting details is what the rest of the game is all about.
To keep everyone playing the same game, the Lens picks a Focus, a unifying theme that ties the story together, at least until the next Lens picks a new one.
A Period is the largest subdivision of the history. It is a very large chunk of time, usually decades or centuries depending on your history, like an era of feudal wars or stellar colonization. - #Light or #Dark
An Event is something specific that happens during a Period, something that happens at a particular time or place - #Dark or #Light
“To create a Scene, you first pose a Question, something you want to find out about the history?” - #Light or #Dark
Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people.
- State the question
- Set the stage
- Choose characters (reverse order)
- Reveal thoughts (reverse order)
- Play the scene until the question is answered
Record the answer to the question.
Place between two Periods. Describe the Period and say whether it is… - #Light or #Dark
- list of things you think the other players would not expect it to be in the history, but you want to be able to include
- things you think the other players would expect it to be in the history, but you don’t want it included.
- Legacies are common threads that may stretch through time and influence history.
- You make Legacies to identify things you think are interesting and want to keep in the spotlight.
- The player above the Lens looks back over what happened during this Focus and picks something to be a Legacy.
- The same player picks a Legacy and makes an Event or dictated Scene about it (not a Period or played Scene). It does not have to be the Legacy they just created.
Custom Styles (edit to change css)