• Using old english for now. It’s kinda pretty.

  • History

    Recorded history has mostly been carried by the elves. The legends go that Ærfæder Trēo made the three tribes of elves, one a day. (Wood, Sea, and Dusk) Then on the fifth day, Ástígend Gewiderea offered him some of the storm god’s own drink. In a drunken stupor, Ærfæder Trēo made man. The following day, the pain in his head made him derivative and lazy and the halflings were made. In anger over this divine offense, the elven recorded history counts from the day of the drink, Æfter Átres.

  • Gods

    Gods are somewhat beyond comprehension. They are mostly worshiped passingly. Few worship a god directly because gods rarely care. Instead, one worships the local representative of one’s god. Sometimes, this divine being is even believed to be an absolute itself.

  • Counties

    Regions really, generally speaking a “county” will all be ruled by a single person. The area will be between 1k and 4k sq km. This is my approximation of the average size of an English county. It happens that these bounds are slightly larger than most counties in New Jersey.

  • Racial Groups

  • Gods

    Gods are somewhat beyond comprehension. They are mostly worshiped passingly. Few worship a god directly because gods rarely care. Instead, one worships the local representative of one’s god. Sometimes, this divine being is even believed to be an absolute itself.

  • I am aiming to put the start recorded history 10 generations of elves in the past. My elves have children in the three decades before adulthood. Once they reach maturity, conception becomes nothing short of a miracle.

  • Elves count their months in sets of four weeks, their seasons in sets of four months, and their years in sets of four seasons. This is reasonably accurate. It has not been intentionally corrected but days have always been counted outwards from solstice and equinox so balancing errors have been taken as truth.

  • 0GÆÁ

  • 4GÆÁ

  • 9GÆÁ

  • 54GÆÁ

  • 109GÆÁ

  • 231GÆÁ

  • 453GÆÁ

  • Wundorsmiþ Héahtorres

    “Forger of Mountains”

  • Ærfæder Trēo

    “The Tree Father”

  • Smite Wiell

    “Foul Spring”

  • Dweorgas

    “Dwarves”
    Dwarves are brash and insular. They live in massive clans. In general, they live in industry and pride. Other races view them as rude and awkward, yet always useful.

  • Beginning of Elven recorded history. In detailing the following one hundred and sixty years, Elven historians ascribe suspiciously definite dates to various events.

  • Swearðælfe

    “Gnomes”
    Gnomes travel freely, devoting themselves to their passions. Other races try to capture the interest (or freedom) of particularly skilled gnomes for the benefit to the community. This is not to say that this is always the best idea. Gnomes are near always pranksters and prone to exposing the ridiculousness of anyone who provokes their notice regardless of station or power. They do not form clans, but they do somehow drift to several “types”. Often these run in family lines.

  • As [Elven Hero] sups with the first of many changing fey kings, a minor servitor of the fey takes an interest in the lives of elves. He will be a constant annoyance and begrudged assistance for the next 5 years. (5 is an unlucky number for the elves, one more than four.)

  • At exactly 5 years past meeting [tEH], the fey creature meets men. He is soon named Gnome by the ever curious. Gnome finds man much more amusing and abandons [the elven hero]. [tEH] is surprised at his loneliness and finds one more reason to resent man.

  • First elven record of dwarves. They are found where previously there had only been rocks. The suspicion is that Wundorsmiþ Héahtorres studied for half a century to duplicate Ærfæder Trēo’s success. The dwarves are filthy but have already built the first buildings as expansions of natural caves.

  • Villages of men are listed as common, [tEH] despairs of this and makes a cruel bargain with yet another fey king. His race—previously the most adventurous and generous of the elven folk—is cursed to never dance in sun. (Dusk elves) He leaves the mortal world. Commonly taken as the end of the age of myth.

  • Mount Bælblys erupts for the first time. Most of the population of the mountainhold dies. The code of the dwarves is cast in adamantium mere feet from the lava’s end. The Dweorg Bælblyse still live only through unnatural means. The first great migration of the dwarves begins. It will not be the last.

  • First surviving human record details the events of a summer at [somewhere]. It has since been used to prove the right to rule of [some dynasty].

  • History

  • Etymology

    The name comes from the putrid river that used to run out of Mount Isenes. The river has been clean for about four years. The river was poisoned by the reagents used to purify the ore mined from the mountain.

  • Geography

    The holding is a small range of mountains centered around the Wiell which winds through the range into the sea to the west eventually emptying in a great falls. The shore is entirely inhospitable sea cliffs. The Mount Isenes sits at the head of the Wiell. It reaches into the clouds and is capped with snow. Those to the east and west do not rival its size or temperature. They are steep and rocky. No known pass exists over Smite Wiell and, if spotted by any of the hunters of the Wiell, travelers would be considered trespassers. It is just as well, hidden in crannies and sat upon peaks are creatures good and bad alike—yet only the bad range at night looking for sustenance.

  • Politics

    The ruling family has staked claim on the mountains for centuries. From their line, comes the foremen, who control rights to mining and public passage. The foremen still own the mountain, any mining claimants are de jure guests of these dwarves and somewhat subject to their rule. Internal decisions are made by vote based on fealty. Each citizen pledges fealty to a foreman at the age of maturity, these pledges increase the voting power of the foreman and constitute his potential levies in the case of war.

  • Theology

    Wundorsmiþ Héahtorres is worshipped in hearth shrines, altars in workshops, and miner’s pendants. He is depicted as a DE of incredible brawn, clad in only a smith’s apron with beard and hair close cropped. He is referred to as the Eldest Foreman, and the Great Smith. The foremen are generally priests of WH and lead a few words at the beginning of the day for all of their pledgeddwarves.

    He is served by dwarves made of stone, and, on rare occasion fire. These dwarves are said to be those most beloved by WH among the deceased, remade perfect in his eye. The souls of the dead are said to sink through the stone until they hit rock they cannot pass. Those that respected their elders and behaved with honesty and without complaint only land on the plane of WH. Those who shirked their duties, lied, or threw away wisdom sink only a few fathoms to be dug up as ore for their penance. The dead are whitewashed and put in the vault of the honored dead in their own urn carved by their family.

    It is said in hushed whispers that if you displease the WH, he abandons you to the [twisting lurker]. The lurker’s tendrils reach and make every stone betray your step. When you fall, you fall for an eternity until you crash on a bedrock too deep. Your shattered but living body is eaten for all eternity by the lurker’s vile children as he watches, smiling.

  • Resources

    The people dress richly and live with luxuries (in so much as Dwarves will do so). The absence of magical talent among the DE has led to wonders being unheard of among the people of the Wiell. The most advanced machinery in the Wiell is the gates, run by a simple winch. Attempts to hire a skilled cogsgnome mostly ended in shouting and frustration. Most of the citizenry maintain a family vault containing accumulated wealth and statues of their ancestors. Poor dwarves may buy fake gems or alloyed gold to pretend to wealth.
    Each dwarf is entitled to as much mineral as he or she can mine, with a substantial portion going to the foremen. Ore and coal are in large supply. Local foodstuffs include a variety of fungi, tubers, and roots that grow underground and the meat of goats hunted on the mountainside.

  • Population

    The majority of the citizens of the of the Wiell are dwarves of the Dweorg Eallíren. The law of the Wiell allows anyone to dig as long as they do not disturb the safety of their neighbor’s homes or buildings. Those who dig my claim the open space, otherwise it becomes the public sphere. Non-dwarves find it impossible to buy property. The end result is that non-dwarves find it extremely difficult to live in the Wiell as anything but guests.
    Dwarves are intuitive but not inquisitive. The locals have a feeling of unease that few can explain. The population of the mountain has been dwindling as small parties of dwarves seek out new mountains or forges on instinct. The Dweorg Eallíren are finding homes across Middangeard Drýcræftes.

  • Current Events

    The mountain ran out of ore ten years ago. Without ore, the foremen collect no more taxes. Some are desperately searching for lost veins, chasing rumours. Others are quietly attempting to reform their pledges into other industries. The foremen meet to vote multiple times a week, when in yesteryear it was often if once a month. Their power is tied to the mountain and the mountain is a corpse. The situation is religiously untenable. The absence of ore means that there are no more “sinners” to rescue. A small subset of foremen have been tricked by one disillusioned of their number into digging new mines outside the domain of the mountain. They are having mild success…but the land above is in [neighboring territory]. They have no claim there and by their laws are stealing.

  • Dweorgas Eallíren

    “Dwarves of Iron”

    The most pompous of the dwarven tribes. The DE are inevitably skilled at whatever tasks require practice, they can refine any mechanical act to an art. They count among their halls legendary craftsmen, warriors, laborers. They are naturally honest and hard-working. In trade and magic, they are at a disadvantage due to their rigid minds. They do poorly among other races socially and in trade. If they trade, they do so with their own kind first. They are unintentionally inhospitable to other races and naturally insular.

  • Cogsgnome

    A Cogsgnome tinkers above all else. They inevitably carry a sack full of tools. They are often miss digits and bear quite a few scars. Their homes—often the same carriages they rolled in on—are protected and booby-trapped. They are renowned as the most paranoid of the “Swearthies”. Due to the time-consuming nature of tinkering, Cogsgnomes often abandon their state-funded projects whenever they are bored.

  • Gnomish creation myths are very very fuzzy on timeline and unlikely to be quite the same twice. Usually, a Gnome will trick someone—be it god, humanoid, or monster—and improve the world. I.e. The first elf is made to believe that a tree can talk and learns the ways of the wood from it.

  • 256GÆÁ

    Geforliðen (“Shipwrecked”) and his brood crash to the north of SW in a particularly bad storm on route to [new DE land]. In a desert without fresh water, they naturally gravitate towards the mountains and spend two thirsty days hiking. They find the spring on the morning of the third day after hiding from giants. Claiming this discovery to be a sign, they begin to excavate the nearest cave.

  • 268GÆÁ

    Geforliðen’s second son encounters a giant “dwarf” of stone. Amazed by the creature, he follows it through deeper and deeper caves until it glides through a wall of solid stone. He digs after the “dwarf” and finds a cavern streaked with iron ore. Overjoyed by the discovery, the family begin to worship the creature. Other “stone dwarves” lead to more discoveries. (Whether these elementals were intentionally leading the dwarves for some purpose or accidentally spurred them to ore is unknown. It may well have been the will of WH.)

    {"cards":[{"_id":"55cff339d1dbd00e289fce70","treeId":"53a6447de6602af8186c0bd0","seq":3196315,"position":1.5,"parentId":null,"content":""},{"_id":"55cff339d1dbd00e289fce71","treeId":"53a6447de6602af8186c0bd0","seq":3196314,"position":1,"parentId":"55cff339d1dbd00e289fce70","content":"##Gods\nGods are somewhat beyond comprehension. They are mostly worshiped passingly. Few worship a god directly because gods rarely care. Instead, one worships the local representative of one's god. Sometimes, this divine being is even believed to be an absolute itself."},{"_id":"53a6447de6602af8186c0c0e","treeId":"53a6447de6602af8186c0bd0","seq":175532,"position":3,"parentId":null,"content":"Using old english for now. It's kinda pretty."},{"_id":"447f260d5e88fbf21c0000f1","treeId":"53a6447de6602af8186c0bd0","seq":3196311,"position":3.5,"parentId":null,"content":"##History\nRecorded history has mostly been carried by the elves. The legends go that Ærfæder Trēo made the three tribes of elves, one a day. (Wood, Sea, and Dusk) Then on the fifth day, Ástígend Gewiderea offered him some of the storm god's own drink. In a drunken stupor, Ærfæder Trēo made man. The following day, the pain in his head made him derivative and lazy and the halflings were made. In anger over this divine offense, the elven recorded history counts from the day of the drink, Æfter Átres."},{"_id":"447ff09f5e88fbf21c0000f5","treeId":"53a6447de6602af8186c0bd0","seq":175650,"position":0.5,"parentId":"447f260d5e88fbf21c0000f1","content":"I am aiming to put the start recorded history 10 generations of elves in the past. My elves have children in the three decades before adulthood. Once they reach maturity, conception becomes nothing short of a miracle."},{"_id":"447ff12f5e88fbf21c0000f6","treeId":"53a6447de6602af8186c0bd0","seq":175652,"position":0.75,"parentId":"447f260d5e88fbf21c0000f1","content":"Elves count their months in sets of four weeks, their seasons in sets of four months, and their years in sets of four seasons. This is reasonably accurate. It has not been intentionally corrected but days have always been counted outwards from solstice and equinox so balancing errors have been taken as truth."},{"_id":"447fe04a5e88fbf21c0000f3","treeId":"53a6447de6602af8186c0bd0","seq":3196310,"position":1,"parentId":"447f260d5e88fbf21c0000f1","content":"##0GÆÁ"},{"_id":"447ff8975e88fbf21c0000f8","treeId":"53a6447de6602af8186c0bd0","seq":175671,"position":1.5,"parentId":"447f260d5e88fbf21c0000f1","content":"##4GÆÁ"},{"_id":"447ff9145e88fbf21c0000f9","treeId":"53a6447de6602af8186c0bd0","seq":175664,"position":1,"parentId":"447ff8975e88fbf21c0000f8","content":"As [Elven Hero] sups with the first of many changing fey kings, a minor servitor of the fey takes an interest in the lives of elves. He will be a constant annoyance and begrudged assistance for the next 5 years. (5 is an unlucky number for the elves, one more than four.)"},{"_id":"448006a05e88fbf21c0000fa","treeId":"53a6447de6602af8186c0bd0","seq":175673,"position":1.75,"parentId":"447f260d5e88fbf21c0000f1","content":"##9GÆÁ"},{"_id":"448006ce5e88fbf21c0000fb","treeId":"53a6447de6602af8186c0bd0","seq":175669,"position":1,"parentId":"448006a05e88fbf21c0000fa","content":"At exactly 5 years past meeting [tEH], the fey creature meets men. He is soon named Gnome by the ever curious. Gnome finds man much more amusing and abandons [the elven hero]. [tEH] is surprised at his loneliness and finds one more reason to resent man."},{"_id":"44800b9d5e88fbf21c0000fc","treeId":"53a6447de6602af8186c0bd0","seq":175696,"position":1,"parentId":"448006ce5e88fbf21c0000fb","content":"Gnomish creation myths are very very fuzzy on timeline and unlikely to be quite the same twice. Usually, a Gnome will trick someone--be it god, humanoid, or monster--and improve the world. I.e. The first elf is made to believe that a tree can talk and learns the ways of the wood from it."},{"_id":"447ff7065e88fbf21c0000f7","treeId":"53a6447de6602af8186c0bd0","seq":175722,"position":2,"parentId":"447f260d5e88fbf21c0000f1","content":"##54GÆÁ"},{"_id":"448012dd5e88fbf21c0000fd","treeId":"53a6447de6602af8186c0bd0","seq":295613,"position":1,"parentId":"447ff7065e88fbf21c0000f7","content":"First elven record of dwarves. They are found where previously there had only been rocks. The suspicion is that Wundorsmiþ Héahtorres studied for half a century to duplicate Ærfæder Trēo's success. The dwarves are filthy but have already built the first buildings as expansions of natural caves."},{"_id":"448038a45e88fbf21c0000fe","treeId":"53a6447de6602af8186c0bd0","seq":175723,"position":3,"parentId":"447f260d5e88fbf21c0000f1","content":"##109GÆÁ"},{"_id":"448039e25e88fbf21c0000ff","treeId":"53a6447de6602af8186c0bd0","seq":175740,"position":1,"parentId":"448038a45e88fbf21c0000fe","content":"Villages of men are listed as common, [tEH] despairs of this and makes a cruel bargain with yet another fey king. His race--previously the most adventurous and generous of the elven folk--is cursed to never dance in sun. (Dusk elves) He leaves the mortal world. Commonly taken as the end of the age of myth."},{"_id":"448049805e88fbf21c000100","treeId":"53a6447de6602af8186c0bd0","seq":175789,"position":4,"parentId":"447f260d5e88fbf21c0000f1","content":"##231GÆÁ"},{"_id":"44804c425e88fbf21c000101","treeId":"53a6447de6602af8186c0bd0","seq":424761,"position":1,"parentId":"448049805e88fbf21c000100","content":"Mount Bælblys erupts for the first time. Most of the population of the mountainhold dies. The code of the dwarves is cast in adamantium mere feet from the lava's end. The Dweorg Bælblyse still live only through unnatural means. The first great migration of the dwarves begins. It will not be the last."},{"_id":"44805de45e88fbf21c000102","treeId":"53a6447de6602af8186c0bd0","seq":425686,"position":5,"parentId":"447f260d5e88fbf21c0000f1","content":"##453GÆÁ"},{"_id":"44805ee55e88fbf21c000103","treeId":"53a6447de6602af8186c0bd0","seq":175795,"position":1,"parentId":"44805de45e88fbf21c000102","content":"First surviving human record details the events of a summer at [somewhere]. It has since been used to prove the right to rule of [some dynasty]."},{"_id":"45f0a7fcb7f3432c41000175","treeId":"53a6447de6602af8186c0bd0","seq":3196316,"position":3.75,"parentId":null,"content":"##Gods\nGods are somewhat beyond comprehension. They are mostly worshiped passingly. Few worship a god directly because gods rarely care. Instead, one worships the local representative of one's god. Sometimes, this divine being is even believed to be an absolute itself."},{"_id":"45f0a838b7f3432c41000176","treeId":"53a6447de6602af8186c0bd0","seq":3196344,"position":1,"parentId":"45f0a7fcb7f3432c41000175","content":"##Wundorsmiþ Héahtorres\n\"Forger of Mountains\""},{"_id":"45f0abb1b7f3432c41000177","treeId":"53a6447de6602af8186c0bd0","seq":3196345,"position":2,"parentId":"45f0a7fcb7f3432c41000175","content":"##Ærfæder Trēo\n\"The Tree Father\""},{"_id":"447ebcdc5e88fbf21c0000ec","treeId":"53a6447de6602af8186c0bd0","seq":3196320,"position":4,"parentId":null,"content":"##Counties\nRegions really, generally speaking a \"county\" will all be ruled by a single person. The area will be between 1k and 4k sq km. This is my approximation of the average size of an English county. It happens that these bounds are slightly larger than most counties in New Jersey. "},{"_id":"447ed6425e88fbf21c0000ed","treeId":"53a6447de6602af8186c0bd0","seq":3196346,"position":1,"parentId":"447ebcdc5e88fbf21c0000ec","content":"##Smite Wiell\n##\"Foul Spring\""},{"_id":"45f08570b7f3432c41000171","treeId":"53a6447de6602af8186c0bd0","seq":3196362,"position":0.25,"parentId":"447ed6425e88fbf21c0000ed","content":"##History"},{"_id":"472d293f9972be6f3f00018d","treeId":"53a6447de6602af8186c0bd0","seq":425693,"position":1,"parentId":"45f08570b7f3432c41000171","content":"##256GÆÁ\nGeforliðen (\"Shipwrecked\") and his brood crash to the north of SW in a particularly bad storm on route to [new DE land]. In a desert without fresh water, they naturally gravitate towards the mountains and spend two thirsty days hiking. They find the spring on the morning of the third day after hiding from giants. Claiming this discovery to be a sign, they begin to excavate the nearest cave."},{"_id":"472d44719972be6f3f000190","treeId":"53a6447de6602af8186c0bd0","seq":430590,"position":1.5,"parentId":"45f08570b7f3432c41000171","content":"##268GÆÁ\nGeforliðen's second son encounters a giant \"dwarf\" of stone. Amazed by the creature, he follows it through deeper and deeper caves until it glides through a wall of solid stone. He digs after the \"dwarf\" and finds a cavern streaked with iron ore. Overjoyed by the discovery, the family begin to worship the creature. Other \"stone dwarves\" lead to more discoveries. (Whether these elementals were intentionally leading the dwarves for some purpose or accidentally spurred them to ore is unknown. It may well have been the will of WH.)"},{"_id":"45f08607b7f3432c41000172","treeId":"53a6447de6602af8186c0bd0","seq":3196361,"position":0.375,"parentId":"447ed6425e88fbf21c0000ed","content":"##Etymology\n\nThe name comes from the putrid river that used to run out of Mount Isenes. The river has been clean for about four years. The river was poisoned by the reagents used to purify the ore mined from the mountain."},{"_id":"472d041e9972be6f3f00018c","treeId":"53a6447de6602af8186c0bd0","seq":3196360,"position":0.4375,"parentId":"447ed6425e88fbf21c0000ed","content":"##Geography\nThe holding is a small range of mountains centered around the Wiell which winds through the range into the sea to the west eventually emptying in a great falls. The shore is entirely inhospitable sea cliffs. The Mount Isenes sits at the head of the Wiell. It reaches into the clouds and is capped with snow. Those to the east and west do not rival its size or temperature. They are steep and rocky. No known pass exists over Smite Wiell and, if spotted by any of the hunters of the Wiell, travelers would be considered trespassers. It is just as well, hidden in crannies and sat upon peaks are creatures good and bad alike--yet only the bad range at night looking for sustenance. \n"},{"_id":"45f08438b7f3432c41000170","treeId":"53a6447de6602af8186c0bd0","seq":3196359,"position":0.5,"parentId":"447ed6425e88fbf21c0000ed","content":"##Politics\nThe ruling family has staked claim on the mountains for centuries. From their line, comes the foremen, who control rights to mining and public passage. The foremen still own the mountain, any mining claimants are de jure guests of these dwarves and somewhat subject to their rule. Internal decisions are made by vote based on fealty. Each citizen pledges fealty to a foreman at the age of maturity, these pledges increase the voting power of the foreman and constitute his potential levies in the case of war. "},{"_id":"45f0a3e5b7f3432c41000174","treeId":"53a6447de6602af8186c0bd0","seq":3196358,"position":0.625,"parentId":"447ed6425e88fbf21c0000ed","content":"##Theology\nWundorsmiþ Héahtorres is worshipped in hearth shrines, altars in workshops, and miner's pendants. He is depicted as a DE of incredible brawn, clad in only a smith's apron with beard and hair close cropped. He is referred to as the Eldest Foreman, and the Great Smith. The foremen are generally priests of WH and lead a few words at the beginning of the day for all of their pledgeddwarves.\n\nHe is served by dwarves made of stone, and, on rare occasion fire. These dwarves are said to be those most beloved by WH among the deceased, remade perfect in his eye. The souls of the dead are said to sink through the stone until they hit rock they cannot pass. Those that respected their elders and behaved with honesty and without complaint only land on the plane of WH. Those who shirked their duties, lied, or threw away wisdom sink only a few fathoms to be dug up as ore for their penance. The dead are whitewashed and put in the vault of the honored dead in their own urn carved by their family.\n\nIt is said in hushed whispers that if you displease the WH, he abandons you to the [twisting lurker]. The lurker's tendrils reach and make every stone betray your step. When you fall, you fall for an eternity until you crash on a bedrock too deep. Your shattered but living body is eaten for all eternity by the lurker's vile children as he watches, smiling.\n"},{"_id":"45f0879eb7f3432c41000173","treeId":"53a6447de6602af8186c0bd0","seq":3196355,"position":0.75,"parentId":"447ed6425e88fbf21c0000ed","content":"##Resources\nThe people dress richly and live with luxuries (in so much as Dwarves will do so). The absence of magical talent among the DE has led to wonders being unheard of among the people of the Wiell. The most advanced machinery in the Wiell is the gates, run by a simple winch. Attempts to hire a skilled cogsgnome mostly ended in shouting and frustration. Most of the citizenry maintain a family vault containing accumulated wealth and statues of their ancestors. Poor dwarves may buy fake gems or alloyed gold to pretend to wealth.\nEach dwarf is entitled to as much mineral as he or she can mine, with a substantial portion going to the foremen. Ore and coal are in large supply. Local foodstuffs include a variety of fungi, tubers, and roots that grow underground and the meat of goats hunted on the mountainside."},{"_id":"447ef6c85e88fbf21c0000ef","treeId":"53a6447de6602af8186c0bd0","seq":3196352,"position":2,"parentId":"447ed6425e88fbf21c0000ed","content":"##Population\nThe majority of the citizens of the of the Wiell are dwarves of the Dweorg Eallíren. The law of the Wiell allows anyone to dig as long as they do not disturb the safety of their neighbor's homes or buildings. Those who dig my claim the open space, otherwise it becomes the public sphere. Non-dwarves find it impossible to buy property. The end result is that non-dwarves find it extremely difficult to live in the Wiell as anything but guests.\nDwarves are intuitive but not inquisitive. The locals have a feeling of unease that few can explain. The population of the mountain has been dwindling as small parties of dwarves seek out new mountains or forges on instinct. The Dweorg Eallíren are finding homes across Middangeard Drýcræftes. "},{"_id":"472880b19972be6f3f000185","treeId":"53a6447de6602af8186c0bd0","seq":3196351,"position":3,"parentId":"447ed6425e88fbf21c0000ed","content":"##Current Events\n The mountain ran out of ore ten years ago. Without ore, the foremen collect no more taxes. Some are desperately searching for lost veins, chasing rumours. Others are quietly attempting to reform their pledges into other industries. The foremen meet to vote multiple times a week, when in yesteryear it was often if once a month. Their power is tied to the mountain and the mountain is a corpse. The situation is religiously untenable. The absence of ore means that there are no more \"sinners\" to rescue. A small subset of foremen have been tricked by one disillusioned of their number into digging new mines outside the domain of the mountain. They are having mild success...but the land above is in [neighboring territory]. They have no claim there and by their laws are stealing."},{"_id":"4728a2789972be6f3f000186","treeId":"53a6447de6602af8186c0bd0","seq":3196322,"position":5,"parentId":null,"content":"##Racial Groups"},{"_id":"4729787d9972be6f3f00018a","treeId":"53a6447de6602af8186c0bd0","seq":3196347,"position":1.5,"parentId":"4728a2789972be6f3f000186","content":"##Dweorgas\n\"Dwarves\"\nDwarves are brash and insular. They live in massive clans. In general, they live in industry and pride. Other races view them as rude and awkward, yet always useful."},{"_id":"4728a3359972be6f3f000187","treeId":"53a6447de6602af8186c0bd0","seq":3196350,"position":1,"parentId":"4729787d9972be6f3f00018a","content":"##Dweorgas Eallíren\n##\"Dwarves of Iron\"\nThe most pompous of the dwarven tribes. The DE are inevitably skilled at whatever tasks require practice, they can refine any mechanical act to an art. They count among their halls legendary craftsmen, warriors, laborers. They are naturally honest and hard-working. In trade and magic, they are at a disadvantage due to their rigid minds. They do poorly among other races socially and in trade. If they trade, they do so with their own kind first. They are unintentionally inhospitable to other races and naturally insular. "},{"_id":"447fec2e5e88fbf21c0000f4","treeId":"53a6447de6602af8186c0bd0","seq":4646541,"position":1.75,"parentId":"4728a2789972be6f3f000186","content":"Beginning of Elven recorded history. In detailing the following one hundred and sixty years, Elven historians ascribe suspiciously definite dates to various events."},{"_id":"47296c7d9972be6f3f000189","treeId":"53a6447de6602af8186c0bd0","seq":3196348,"position":2,"parentId":"4728a2789972be6f3f000186","content":"##Swearðælfe\n\"Gnomes\"\nGnomes travel freely, devoting themselves to their passions. Other races try to capture the interest (or freedom) of particularly skilled gnomes for the benefit to the community. This is not to say that this is always the best idea. Gnomes are near always pranksters and prone to exposing the ridiculousness of anyone who provokes their notice regardless of station or power. They do not form clans, but they do somehow drift to several \"types\". Often these run in family lines. "},{"_id":"4729bd2f9972be6f3f00018b","treeId":"53a6447de6602af8186c0bd0","seq":3196349,"position":1,"parentId":"47296c7d9972be6f3f000189","content":"##Cogsgnome\nA Cogsgnome tinkers above all else. They inevitably carry a sack full of tools. They are often miss digits and bear quite a few scars. Their homes--often the same carriages they rolled in on--are protected and booby-trapped. They are renowned as the most paranoid of the \"Swearthies\". Due to the time-consuming nature of tinkering, Cogsgnomes often abandon their state-funded projects whenever they are bored."}],"tree":{"_id":"53a6447de6602af8186c0bd0","name":"Middangeard Drýcræftes","publicUrl":"middangeard"}}