• PANIMU Tale

    Procedural Augmentation of Neurology Into Machine Unification

  • Main Characters- The Rainbow Seven

    The seven people chosen for the PANIMU project

  • Comic

    The comic is going to portray the struggles and joys of seven people that are chosen to be part of a government funded project called the PANIMU project. The plot focuses and is narrated by the main character, Blue, as we follow his journey into the new world.

  • Music

    Although the comic will be the primary source of plot, I want to use music to create stronger emotional ties to certain events. Music can pierce boundaries that we are not even aware of and I personally think there is a certain depth that can only be reached with music. I will use this tool to give viewers a richer emotional experience.

  • Game

    The game, Minds eye, focuses on the back story about how the technology was developed and created which eventually became that of the PANIMU project.

  • What is PANIMU Tale?

    PANIMU Tale is a multimedia narrative being told across a comic series, Video game, music, illustration and poetry; each delving into different depths of story communication. The comic is the primary plot driver, the music is an acute intimate experience following parallel to the comic and the video game is the back story of how the technology for PANIMU’s was discovered.

  • #Blue- Unknown

    • Age- 21
      The narrator and main character of the series. We follow him through his struggles as his mind is converted into digital data, and placed inside of a machine known as a PANIMU.
  • #Red- Dr. Richard Witham

    • Age- 40
      The lead scientist behind the PANIMU project. A neuroscience child prodigy who developed the brain data conversion process and the PANIMU’s themselves.
  • #Orange- Maynard Amano

    • Age- 72
      A homeless Japanese/American man beat up and left for dead. With no living relatives he was placed into the PANIMU project without any rejection. His words of wisdom give Blue hope and earns him a sage like stature among the rest of the Rainbow Seven.
  • #Yellow- Betty Winters

    Widow of a tycoon who bought her way onto the PANIMU project. With the celebrity like status she earns from being a PANIMU she hopes to become humanities first cyborg actress.

  • #Green- Marshal Lynda Hattison

  • #Indigo- Flynn T. Sherry

  • #Violet- Claire Lamb

  • Arc 1 Into Blue

    The first arc delves into the introduction of futuristic technology and the initial psychological problems of taking mortal consciousness and placing it inside immortal machines.

    Themes, plot points and Ideas

    • Loneliness
    • Confusion
    • Really focus on creating a world where technology/ architecture has fused with organic life.
    • world building
    • addiction
  • #Arc 2- vAIrus

    A string of strange suicides occurs in the new world which leads to the discovery of a sentient program invading peoples CI, and driving them insane. Red and Green are put to work to find the person behind the attacks. Meanwhile with Blue; although he has come to terms with his immortal like status and adapted to the new world, he begins to crave the aspect of learning when it comes to art.

  • #Arc 3- Beyond the spectrum

  • #Inspirations

    It comes from a lot of bands however my primary focus would be a blend of ‘Coheed and Cambria’ and ‘Daft Punk.’ C&C was the main inspiration for PT as they’re songs mirror events in the comic titled ‘The Armory wars” whilst Daft Punk have an individual vibe which has been given the term “sound of the future.”

    Other inspiration include:

    • Orchestral Maneuvers in the Dark
    • David Bowie
    • Elton John
    • Tesseract
    • Tool
    • Karnivool
  • Act I -Hit and run

    The un-named character/ narrator is walking home after an argument and is involved in a car accident; With his head smashing into the windshield he is left in a coma.

    On life support, his parents are visited by a government research program and offer them a chance to have their son back if they allow him to be a test subject for the program. They accept and he is placed in the PANIMU program where his body is frozen and kept in a stasis for over a X years as they begin to map out his nervous system and converting and mapping out his brain into digital data.

    ((edited)When he wakes up he quickly and violently realizes his entire body down to the marrow has been replaced by a machine/ cyborg body known as a PANIMU. After years of rehabilitation with the 6 other people chosen for the project (the rainbow 7) they are released into the world for the first time where they have earned an almost celebrity like status globally for being the first human controlled controlled cyborgs in the world.)

    A city wide parade in New York is held to mark mankind’s breakthrough advancements in science and introduce the PANIMUs to the world. The PANIMUs speak to the world and briefly introduce who they are. As we are about to learn the identity of the narrator/main character, he interrupts the announcer and says he would simply like to be known as his code-name; Blue.

    Blue says nothing else other than thank you and quickly departs to find out the lives and ends of the friends he missed out after the hit and run. His final destination is the graves of his parents who never left his side until their deaths whilst he was still in stasis, where he breaks down and doesn’t leave. After a week the groundskeeper introduces himself who was actually the Indigo PANIMU Flynn Sherry; who had disguised himself to make sure Blue was safe. Flynn consoles him and offers him a place to stay back to his apartment in Cardiff; the Nexus.

  • Act II a- Gravitate

    Arriving at the apartment Flynn suggests that Blue take a shower which confuses Blue initially since they are both cyborgs. Flynn uses the analogy that if a dog urinates on a hoover, you wouldn’t wash it? Understanding this Blue goes for a wash whilst Flynn talks about his experiences on becoming a PANIMU it’s then for the first time that Blue, with the water raining down on him, that he can feel the exact same sensations he did as a human which calms him for a short while. Flynn leaves him to have some space and goes to bed but when he wakes up in the morning he Blue has disappeared.

    Wanting to discover what happened to the city he studied in he sneaks out during the morning to explore central wearing a hoodie in an attempt to hide his appearance. Although vastly taller due to the possibilities of Gravitate the layout is practically the same which lets him navigate pretty easily where he discovers a cafe in the mall to sit down and just observe the natural changes that slowly occurred in humans over the past 100 years.

    With his sketchbook he begins to draw his surroundings which attracts a crowd that quickly gathers round him to witness an exceptionally fast rendering of the nearby environment. Blue goes to take a sip of his drink only to see his drawing being a perfect replica of the surroundings which shocks him as he knows he can’t usually do work a 100th as good as that before his accident and begins to panic. He attempts to leave but the crowd is astonished by his work, his hood slips when he begins to depart revealing him to be a PANIMU. Before he can even leave the cafe he is surrounded by all of its occupants who are in awe of being the first people to interact with a PANIMU, which exacerbates Blues panic. Barging through the people and flashing lights of cameras he escapes into the mall, however with the networking potential of command implants the entirety of central population begins to flock to Blues location and quickly becomes a global news story. Surrounded and confused, Blue tries to push through the crowd only to be get stuck within the center with news reporters asking for interviews, people with photo requests and a torrent of undecipherable noise that disorientates him, Blue then passes out which causes him to disconnect himself from the Gravitate network, and plummets to the ground.

  • Act II a

    Rising Action

    In the beginning of Act II, we get to explore the “new world” of the story. We meet its characters, as the hero is put through greater and greater challenges, until…

  • Act II b

    Raise the Stakes

    Something drastic happens, to change the course of the hero’s journey. Where before things felt like “rising action”, now it feels like “spiraling out of control”. The challenges seem insurmountable, and the hero is beat down, again and again.

  • Act III

    The Resolution

    The resolution of the story and its subplots. The climax is the scene or sequence in which the main tensions of the story are brought to their most intense point and the dramatic question answered, leaving the protagonist and other characters with a new sense of who they really are.

  • Act I

    Firsts

    We pick up a year or so after the events of the first Arc. A man appears to be going insane in his apartment, he quickly throws himself out of his window and plummets to his death below revealing a billboard just above his corpse advertising the world championships finals at the gaming central plaza commencing in a months time.

    We then cut to Blue in his usual cafe doing a portrait of the woman who was seen in the last panel of the previous arc, since we have last seen them they have become partners. They are soon joined by Indigo who has been running late from organizing the world finals they discuss how all the other PANIMU’s have been doing. Orange is travelling the world as an aid worker, Yellow is about to star in an opera ushering in a new age of theatrics as the first cyborg film star, Blue is about to feature in a small art exhibition and Violet has used her fame to realize her dreams of becoming a pop star which is why they’ve all gathered together as they are going to see her first live concert.

    It cuts to them at the show enjoying themselves and dancing to the last song of the encore, after which they go backstage to congratulate her where Red has also been watching. They small talk for a bit then attempt to leave the venue however a crowd of fans, paparazzi and also an anti-PANIMU protest has developed in between the exit and their transportation. As they are pushing on through however Red notices a man about to shoot Violet with a handmade contraption, knowing Violet is the only PANIMU who can’t transfer via the network he uses himself as a shield to save Violet from any harm. Red knows that all hand held projectile weaponry can’t penetrate the high density structure of the PANIMUs without setting off the transfer sensors but he doesn’t want to risk Violets safety, however he underestimates the power of the weapon and has his head completely blown to pieces. The crowd scatters in panic and the attacker gets away (or caught not entirely sure at the moment.)

  • Act II

    Red awakens from the transfer surrounded by the people who were with him at the concert, Green, police and other PANIMU project officials. They quiz him on what happened until Yellow barges in in hysterics making sure Violet and Red are Ok. After a quick reunion they are interrupted by a background TV announcing breaking news of a suicide. All of the PANIMU’s other than Red are surprised and questioning why suicide is being reported as a breaking story? A government official informs Red that during the chaos of him being shot that they were unable to tend to the incident currently showing on the TV. Red reveals that suicide hasn’t been a recorded incident for a number of years now due to better mental care and understanding, yet in the past 24 hours there have been two. It’s considered a government priority to find out why and were hoping to keep it hush hush until figured out, Red and Green are assigned to that task as Red is the best neurologist they know whilst the officials are tasked with finding out who the attacker was.

  • Bullet point story structure

    • Red and Green do autopsies on the suicide victims and find their implants completely fried

    • They check security footage to see that they act completely normal up until the hours of there deaths and find nothing suspicious. They also find no connections between the 2 victims as they lived and died on 2 separate continents.

    • Blue’s exhibition opens and all the PANIMUs, except orange, come to see his work. Blue’s work are all portraits of people with either a history of substance abuse or a tragic tale yet creating a collage of their faces with elements from their stories. Yellow briefly mentions to Blue that she would love to have a chat about a proposition.

    • whilst everyone is looking at the work Blue goes over to Yellow who appears to have spaced out staring at one of his illustrations. Blue nudges her and she seemingly snaps back to reality and apologizes for being distracted; she blames it on the beauty of the painting which is what she wanted to talk about. For her first theater performance she isn’t happy with the current images advertising and wants to commission Blue instead. He offers to do it for free instead. In the background however we see someone in free fall as they plummet to the ground.

    • It’s another suicide. Many members of the public are more confused than horrified. Red and Green begin to cordon off the area before the officials get there to shut down the entire building. Red is able to connect to the victims implant as it has not fried and discovers that he was in cohorts with the man that attacked him at Violet’s concert. Finding their first connection they begin to hunt for this man.

  • #First album- Into Blue
    Song titles

    Hit and run
    Into Blue
    Gravitate
    QWHURTY
    Into the blue
    Fractions and distractions
    Metalmorphosis

  • Break into Two

    pg 25

    Once the hero decides to act, it’s time to step through a membrane, and enter the world of Act II.

    For example, in Star Wars, the catalyst is Luke’s parents being killed, but the Act II event occurs when they board Han’s ship, and the journey begins.

  • B Story

    pg 30

    The audience has been through a lot of turmoil to get to this point. Introduce a secondary story to give them a rest.

    This B story usually involves a romance, or a new friendship, or some other relationship with a character from the “new world” of Act II.

    It also serves two useful tools for you as a writer:

    1. It lets you have a second storyline to “cut to”, when needed. It’s like having a second camera to cut to when editing.
    2. It’s an avenue you can use to discuss the theme.

    This is where the B Story starts, but it runs throughout the rest of the movie.

  • Fun and Games

    pgs 30-55

    This is where you get to have fun (yes, even in a serious drama).

    With your logline, you asked a question: “What would happen if __?”
    This is where you answer that question.

    You’ve set up your story, your characters, and propelled them along in their journey. This is where you get to explore what happens.

    If there was a teaser for your movie, most scenes will come from this section.

  • Midpoint

    pg 55

    Your cannonball has reached it’s peak. The fun and games are over. There’s no better way to put this, than: “Shit just got serious!”

    The midpoint is where the stakes are raised.
    If people are to die in your story, this is where the first character dies. If it’s a smaller drama, a bombshell is dropped here.

    Something important has to happen at the midpoint.

  • Bad Guys Close In !!

    pgs 55-75

    Things get progressively worse… the challenges are getting harder, while the hero is getting more downtrodden.

    Don’t hold back, or feel sorry for your hero. Give ‘em hell.

  • All is Lost

    pg 75

    .. until it seems there’s no hope. This is the darkest part of the screenplay, where the hero realizes how bad things are. If there’s no death in your story, you might give a “whiff of death” here (even in comedies).

  • Dark Night of the Soul

    pgs 75-85

    How does your character feel about the darkness around him/her?

    Even if it’s brief, this moment is critical. The hero is not only beaten, but he/she knows it. Your hero must admit defeat, and must learn humility.

    Only then can your hero…

  • Break Into Three

    pg 85

    Find the solution!

    Because of everything that’s happened so far, and with the help of B story characters, the hero finds his last best effort to find a solution.

    The idea for the solution is at hand.

  • Finale

    pgs 85-110

    Wrap it up.
    The climax must be the result of the entire chain of events leading up to this point. A chain that should be linked by the words “therefore” or “but”… it’s not enough for Y to follow X, Y must happen because of X.

    Your climax is the result of

    1. Who your hero is.
    2. How your hero has changed.
    3. The events leading up to this point.

    Dispatch all the bad guys (literal or figurative), in ascending order. At the end, a new world is born.

    Not only must the hero suceed, but he/she must change the world.

  • Final Image

    pg 110

    The opening image is your “before” shot, this is the “after”.

    The world must have changed, and the difference between the opening image and the closing is the proof of this change.

  • Yellow’s fall

    Yellow turns out to be a secretive megalomaniac who believes that the PANIMU group are on a higher standing than the rest of humanity. She begins to despise humanity and has a particular hatred for the anti-PANIMU community, and when she discovers she can disconnect herself from her PANIMU body and traverse the network she starts to invade these activists’s implants to drive them insane and force them to kill themselves.

    After the attack on Violet/ Red, Yellow makes it her personal mission to murder the assailant however even with all the information she has she discovers he doesn’t have an implant and isn’t directly connected to the network meaning her usual means of killing are out of the picture.

    Instead she begins planting evidence on her last victim (art gallery kill) implicating the attacker and his whereabouts to aid Red and Green to arrest him. Once he is arrested she takes a lull on the killing figuring the charges will fall on the attacker. However when he escapes custody she plans one last spectacle of a murder at Indigo’s gaming tournament which is also the same time as her first theater performance to implicate the assailant for good.

    When Blue comes around to her home to get inspiration for the advertising she uses this time to record her performance so that at the actual show she can disconnect from her body and commit her murder whilst appearing to be acting at the theater at the same time. She is undone though as Blue with his who has come to the show realizes that her movements and vocals from the dress rehearsal are exactly, and inhumanely, the same. At the same time he finds out about the commotion starting at the gaming center and realizes the murderer all along was Yellow.

    Yellow’s mental state deteriorates and rather than picking a single victim she targets both teams in the tournament and declares (disguised as the assailant) that the losing team will be driven insane. With the panic currently spreading in the stadium the assailant has planned another assassination attempt on the PANIMU’s but this time with an added contraption that counters the network creating a confined deadzone stopping the transfer of the PANIMU’s conscious and effectively killing them.

    Blue informs the others of his discovery on the way to the stadium and the PANIMU’s learn of the assassination attempt via security and decide to put Violet in Indigo’s private room for protection whilst the others attempt to stop Yellow and the assailant. Red and Indigo try to manually disconnect the two competing teams however Yellow restricts this from happening. The assailant however has discovered where Violet is being kept and moves in to kill her, he opens the room and aims his weapon but just before he pulls the trigger he is knocked out by Green who had reverse engineered the assailants cloaking device and had been hiding in the room with Violet the entire time.

    Yellow discovers what happened with the assailant and realizes she has a perfect opportunity to kill him whilst he’s knocked out. She disconnects from the players with just seconds before one of them wins so they are both spared. Yellow in her maddened state connects into Violet and picks

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"},{"_id":"4435c34c4a19448d86000026","treeId":"539ef705e6602af8186bec29","seq":4019548,"position":1.75,"parentId":null,"content":"# Main Characters- The Rainbow Seven\n\nThe seven people chosen for the PANIMU project"},{"_id":"4435ded74a19448d86000028","treeId":"539ef705e6602af8186bec29","seq":159276,"position":1,"parentId":"4435c34c4a19448d86000026","content":"#Blue- Unknown\n* Age- 21\nThe narrator and main character of the series. We follow him through his struggles as his mind is converted into digital data, and placed inside of a machine known as a PANIMU."},{"_id":"4435feec4a19448d8600002a","treeId":"539ef705e6602af8186bec29","seq":159280,"position":1.5,"parentId":"4435c34c4a19448d86000026","content":"#Red- Dr. Richard Witham\n\n* Age- 40\nThe lead scientist behind the PANIMU project. A neuroscience child prodigy who developed the brain data conversion process and the PANIMU's themselves."},{"_id":"44361c9e4a19448d8600002b","treeId":"539ef705e6602af8186bec29","seq":159282,"position":1.75,"parentId":"4435c34c4a19448d86000026","content":"#Orange- Maynard Amano\n\n* Age- 72\nA homeless Japanese/American man beat up and left for dead. With no living relatives he was placed into the PANIMU project without any rejection. His words of wisdom give Blue hope and earns him a sage like stature among the rest of the Rainbow Seven."},{"_id":"443830124a19448d86000030","treeId":"539ef705e6602af8186bec29","seq":154833,"position":1.875,"parentId":"4435c34c4a19448d86000026","content":"#Yellow- Betty Winters\n\nWidow of a tycoon who bought her way onto the PANIMU project. With the celebrity like status she earns from being a PANIMU she hopes to become humanities first cyborg actress."},{"_id":"4444e5d64a19448d86000035","treeId":"539ef705e6602af8186bec29","seq":159270,"position":1.9375,"parentId":"4435c34c4a19448d86000026","content":"#Green- Marshal Lynda Hattison"},{"_id":"4ab6c12d8ffcdb3241000037","treeId":"539ef705e6602af8186bec29","seq":855126,"position":3,"parentId":"4435c34c4a19448d86000026","content":"#Indigo- Flynn T. Sherry"},{"_id":"673173bf6b83e955b4000039","treeId":"539ef705e6602af8186bec29","seq":6869730,"position":4,"parentId":"4435c34c4a19448d86000026","content":"#Violet- Claire Lamb"},{"_id":"4436a6b84a19448d8600002d","treeId":"539ef705e6602af8186bec29","seq":4019552,"position":3,"parentId":null,"content":"# Comic\nThe comic is going to portray the struggles and joys of seven people that are chosen to be part of a government funded project called the PANIMU project. The plot focuses and is narrated by the main character, Blue, as we follow his journey into the new world."},{"_id":"539ef705e6602af8186bec2b","treeId":"539ef705e6602af8186bec29","seq":6870253,"position":1,"parentId":"4436a6b84a19448d8600002d","content":"\n# Arc 1 Into Blue\n![](https://www.filepicker.io/api/file/hyzJfwWQ9IR4rF6kQDYg)\n\nThe first arc delves into the introduction of futuristic technology and the initial psychological problems of taking mortal consciousness and placing it inside immortal machines. \n\n###Themes, plot points and Ideas\n- Loneliness\n- Confusion\n- Really focus on creating a world where technology/ architecture has fused with organic life.\n- world building\n* addiction"},{"_id":"4aaf95658ffcdb3241000036","treeId":"539ef705e6602af8186bec29","seq":6868098,"position":0.5,"parentId":"539ef705e6602af8186bec2b","content":"# Act I -*Hit and run*\n\nThe un-named character/ narrator is walking home after an argument and is involved in a car accident; With his head smashing into the windshield he is left in a coma.\n\nOn life support, his parents are visited by a government research program and offer them a chance to have their son back if they allow him to be a test subject for the program. They accept and he is placed in the PANIMU program where his body is frozen and kept in a stasis for over a X years as they begin to map out his nervous system and converting and mapping out his brain into digital data.\n\n\n\n((edited)When he wakes up he quickly and violently realizes his entire body down to the marrow has been replaced by a machine/ cyborg body known as a PANIMU. After years of rehabilitation with the 6 other people chosen for the project (the rainbow 7) they are released into the world for the first time where they have earned an almost celebrity like status globally for being the first human controlled controlled cyborgs in the world.)\n\nA city wide parade in New York is held to mark mankind's breakthrough advancements in science and introduce the PANIMUs to the world. The PANIMUs speak to the world and briefly introduce who they are. As we are about to learn the identity of the narrator/main character, he interrupts the announcer and says he would simply like to be known as his code-name; Blue. \n\nBlue says nothing else other than thank you and quickly departs to find out the lives and ends of the friends he missed out after the hit and run. His final destination is the graves of his parents who never left his side until their deaths whilst he was still in stasis, where he breaks down and doesn't leave. After a week the groundskeeper introduces himself who was actually the Indigo PANIMU Flynn Sherry; who had disguised himself to make sure Blue was safe. Flynn consoles him and offers him a place to stay back to his apartment in Cardiff; the Nexus."},{"_id":"4ab7b4b38ffcdb3241000038","treeId":"539ef705e6602af8186bec29","seq":4020729,"position":1.25,"parentId":"539ef705e6602af8186bec2b","content":"# Act II a- *Gravitate*\n\nArriving at the apartment Flynn suggests that Blue take a shower which confuses Blue initially since they are both cyborgs. Flynn uses the analogy that if a dog urinates on a hoover, you wouldn't wash it? Understanding this Blue goes for a wash whilst Flynn talks about his experiences on becoming a PANIMU it's then for the first time that Blue, with the water raining down on him, that he can feel the exact same sensations he did as a human which calms him for a short while. Flynn leaves him to have some space and goes to bed but when he wakes up in the morning he Blue has disappeared.\n\nWanting to discover what happened to the city he studied in he sneaks out during the morning to explore central wearing a hoodie in an attempt to hide his appearance. Although vastly taller due to the possibilities of Gravitate the layout is practically the same which lets him navigate pretty easily where he discovers a cafe in the mall to sit down and just observe the natural changes that slowly occurred in humans over the past 100 years.\n\n With his sketchbook he begins to draw his surroundings which attracts a crowd that quickly gathers round him to witness an exceptionally fast rendering of the nearby environment. Blue goes to take a sip of his drink only to see his drawing being a perfect replica of the surroundings which shocks him as he knows he can't usually do work a 100th as good as that before his accident and begins to panic. He attempts to leave but the crowd is astonished by his work, his hood slips when he begins to depart revealing him to be a PANIMU. Before he can even leave the cafe he is surrounded by all of its occupants who are in awe of being the first people to interact with a PANIMU, which exacerbates Blues panic. Barging through the people and flashing lights of cameras he escapes into the mall, however with the networking potential of command implants the entirety of central population begins to flock to Blues location and quickly becomes a global news story. Surrounded and confused, Blue tries to push through the crowd only to be get stuck within the center with news reporters asking for interviews, people with photo requests and a torrent of undecipherable noise that disorientates him, Blue then passes out which causes him to disconnect himself from the Gravitate network, and plummets to the ground. "},{"_id":"539ef705e6602af8186bec32","treeId":"539ef705e6602af8186bec29","seq":154010,"position":2,"parentId":"539ef705e6602af8186bec2b","content":"## Act II a\n#### *Rising Action*\n\nIn the beginning of Act II, we get to explore the \"new world\" of the story. We meet its characters, as the hero is put through greater and greater challenges, until..."},{"_id":"539ef705e6602af8186bec33","treeId":"539ef705e6602af8186bec29","seq":154011,"position":1,"parentId":"539ef705e6602af8186bec32","content":"### Break into Two\n###### pg 25\nOnce the hero decides to act, it's time to step through a membrane, and enter the world of Act II.\n\nFor example, in *Star Wars*, the catalyst is Luke's parents being killed, but the Act II event occurs when they board Han's ship, and the journey begins."},{"_id":"539ef705e6602af8186bec34","treeId":"539ef705e6602af8186bec29","seq":154012,"position":2,"parentId":"539ef705e6602af8186bec32","content":"### B Story\n###### pg 30\nThe audience has been through a lot of turmoil to get to this point. Introduce a secondary story to give them a rest.\n\nThis B story usually involves a romance, or a new friendship, or some other relationship with a character from the \"new world\" of Act II.\n\nIt also serves two useful tools for you as a writer:\n1. It lets you have a second storyline to \"cut to\", when needed. It's like having a second camera to cut to when editing.\n2. It's an avenue you can use to discuss the theme.\n\nThis is where the B Story starts, but it runs throughout the rest of the movie."},{"_id":"539ef705e6602af8186bec35","treeId":"539ef705e6602af8186bec29","seq":154013,"position":3,"parentId":"539ef705e6602af8186bec32","content":"### Fun and Games\n###### pgs 30-55\nThis is where you get to have fun (yes, even in a serious drama).\n\nWith your logline, you asked a question: \"What would happen if ____?\"\nThis is where you answer that question.\n\nYou've set up your story, your characters, and propelled them along in their journey. This is where you get to explore what happens.\n\nIf there was a teaser for your movie, most scenes will come from this section.\n"},{"_id":"539ef705e6602af8186bec36","treeId":"539ef705e6602af8186bec29","seq":154014,"position":3,"parentId":"539ef705e6602af8186bec2b","content":"## Act II b\n####*Raise the Stakes*\nSomething drastic happens, to change the course of the hero's journey. Where before things felt like \"rising action\", now it feels like \"spiraling out of control\". The challenges seem insurmountable, and the hero is beat down, again and again."},{"_id":"539ef705e6602af8186bec37","treeId":"539ef705e6602af8186bec29","seq":154015,"position":1,"parentId":"539ef705e6602af8186bec36","content":"### Midpoint\n###### pg 55\nYour cannonball has reached it's peak. The fun and games are over. There's no better way to put this, than: \"Shit just got serious!\"\n\nThe midpoint is where the stakes are raised.\nIf people are to die in your story, this is where the first character dies. If it's a smaller drama, a bombshell is dropped here.\n\nSomething important has to happen at the midpoint."},{"_id":"539ef705e6602af8186bec38","treeId":"539ef705e6602af8186bec29","seq":154016,"position":2,"parentId":"539ef705e6602af8186bec36","content":"### Bad Guys Close In !!\n###### pgs 55-75\nThings get progressively worse... the challenges are getting harder, while the hero is getting more downtrodden.\n\nDon't hold back, or feel sorry for your hero. Give 'em hell."},{"_id":"539ef705e6602af8186bec39","treeId":"539ef705e6602af8186bec29","seq":154017,"position":3,"parentId":"539ef705e6602af8186bec36","content":"### All is Lost\n###### pg 75\n.. until it seems there's no hope. This is the darkest part of the screenplay, where the hero realizes how bad things are. If there's no death in your story, you might give a \"whiff of death\" here (even in comedies)."},{"_id":"539ef705e6602af8186bec3a","treeId":"539ef705e6602af8186bec29","seq":154018,"position":4,"parentId":"539ef705e6602af8186bec36","content":"### Dark Night of the Soul\n###### pgs 75-85\nHow does your character feel about the darkness around him/her?\n\nEven if it's brief, this moment is critical. The hero is not only beaten, but he/she *knows* it. Your hero must admit defeat, and must learn humility.\n\nOnly then can your hero..."},{"_id":"539ef705e6602af8186bec3b","treeId":"539ef705e6602af8186bec29","seq":154019,"position":4,"parentId":"539ef705e6602af8186bec2b","content":"## Act III\n#### The Resolution\n\nThe resolution of the story and its subplots. The climax is the scene or sequence in which the main tensions of the story are brought to their most intense point and the dramatic question answered, leaving the protagonist and other characters with a new sense of who they really are."},{"_id":"539ef705e6602af8186bec3c","treeId":"539ef705e6602af8186bec29","seq":154020,"position":1,"parentId":"539ef705e6602af8186bec3b","content":"### Break Into Three\n###### pg 85\nFind the solution!\n\nBecause of everything that's happened so far, and with the help of B story characters, the hero finds his last best effort to find a solution.\n\nThe idea for the solution is at hand."},{"_id":"539ef705e6602af8186bec3d","treeId":"539ef705e6602af8186bec29","seq":154021,"position":2,"parentId":"539ef705e6602af8186bec3b","content":"### Finale\n###### pgs 85-110\nWrap it up.\nThe climax must be the *result* of the entire chain of events leading up to this point. A chain that should be linked by the words \"therefore\" or \"but\"... it's not enough for Y to follow X, Y must happen because of X.\n\nYour climax is the result of\n\n1. Who your hero is.\n2. How your hero has changed.\n3. The events leading up to this point.\n\nDispatch all the bad guys (literal or figurative), in ascending order. At the end, a new world is born.\n\nNot only must the hero suceed, but he/she must change the world."},{"_id":"539ef705e6602af8186bec3e","treeId":"539ef705e6602af8186bec29","seq":154022,"position":3,"parentId":"539ef705e6602af8186bec3b","content":"### Final Image\n###### pg 110\nThe opening image is your \"before\" shot, this is the \"after\".\n\nThe world must have changed, and the difference between the opening image and the closing is the proof of this change."},{"_id":"4437f6c64a19448d8600002e","treeId":"539ef705e6602af8186bec29","seq":6870259,"position":2,"parentId":"4436a6b84a19448d8600002d","content":"\n#Arc 2- vAIrus\n\nA string of strange suicides occurs in the new world which leads to the discovery of a sentient program invading peoples CI, and driving them insane. Red and Green are put to work to find the person behind the attacks. Meanwhile with Blue; although he has come to terms with his immortal like status and adapted to the new world, he begins to crave the aspect of learning when it comes to art."},{"_id":"6730661e6b83e955b4000038","treeId":"539ef705e6602af8186bec29","seq":7349203,"position":1,"parentId":"4437f6c64a19448d8600002e","content":"##Act I\n\n###*Firsts*\n\nWe pick up a year or so after the events of the first Arc. A man appears to be going insane in his apartment, he quickly throws himself out of his window and plummets to his death below revealing a billboard just above his corpse advertising the world championships finals at the gaming central plaza commencing in a months time.\n\nWe then cut to Blue in his usual cafe doing a portrait of the woman who was seen in the last panel of the previous arc, since we have last seen them they have become partners. They are soon joined by Indigo who has been running late from organizing the world finals they discuss how all the other PANIMU's have been doing. Orange is travelling the world as an aid worker, Yellow is about to star in an opera ushering in a new age of theatrics as the first cyborg film star, Blue is about to feature in a small art exhibition and Violet has used her fame to realize her dreams of becoming a pop star which is why they've all gathered together as they are going to see her first live concert.\n\nIt cuts to them at the show enjoying themselves and dancing to the last song of the encore, after which they go backstage to congratulate her where Red has also been watching. They small talk for a bit then attempt to leave the venue however a crowd of fans, paparazzi and also an anti-PANIMU protest has developed in between the exit and their transportation. As they are pushing on through however Red notices a man about to shoot Violet with a handmade contraption, knowing Violet is the only PANIMU who can't transfer via the network he uses himself as a shield to save Violet from any harm. Red knows that all hand held projectile weaponry can't penetrate the high density structure of the PANIMUs without setting off the transfer sensors but he doesn't want to risk Violets safety, however he underestimates the power of the weapon and has his head completely blown to pieces. The crowd scatters in panic and the attacker gets away (or caught not entirely sure at the moment.)"},{"_id":"673214966b83e955b400003a","treeId":"539ef705e6602af8186bec29","seq":7356682,"position":2,"parentId":"4437f6c64a19448d8600002e","content":"##Act II\n\nRed awakens from the transfer surrounded by the people who were with him at the concert, Green, police and other PANIMU project officials. They quiz him on what happened until Yellow barges in in hysterics making sure Violet and Red are Ok. After a quick reunion they are interrupted by a background TV announcing breaking news of a suicide. All of the PANIMU's other than Red are surprised and questioning why suicide is being reported as a breaking story? A government official informs Red that during the chaos of him being shot that they were unable to tend to the incident currently showing on the TV. Red reveals that suicide hasn't been a recorded incident for a number of years now due to better mental care and understanding, yet in the past 24 hours there have been two. It's considered a government priority to find out why and were hoping to keep it hush hush until figured out, Red and Green are assigned to that task as Red is the best neurologist they know whilst the officials are tasked with finding out who the attacker was."},{"_id":"67ea7f00ae18b19cab000030","treeId":"539ef705e6602af8186bec29","seq":7356699,"position":3,"parentId":"4437f6c64a19448d8600002e","content":"Bullet point story structure\n\n- Red and Green do autopsies on the suicide victims and find their implants completely fried\n\n- They check security footage to see that they act completely normal up until the hours of there deaths and find nothing suspicious. They also find no connections between the 2 victims as they lived and died on 2 separate continents.\n\n- Blue's exhibition opens and all the PANIMUs, except orange, come to see his work. Blue's work are all portraits of people with either a history of substance abuse or a tragic tale yet creating a collage of their faces with elements from their stories. Yellow briefly mentions to Blue that she would love to have a chat about a proposition.\n\n- whilst everyone is looking at the work Blue goes over to Yellow who appears to have spaced out staring at one of his illustrations. Blue nudges her and she seemingly snaps back to reality and apologizes for being distracted; she blames it on the beauty of the painting which is what she wanted to talk about. For her first theater performance she isn't happy with the current images advertising and wants to commission Blue instead. He offers to do it for free instead. In the background however we see someone in free fall as they plummet to the ground.\n\n- It's another suicide. Many members of the public are more confused than horrified. Red and Green begin to cordon off the area before the officials get there to shut down the entire building. Red is able to connect to the victims implant as it has not fried and discovers that he was in cohorts with the man that attacked him at Violet's concert. Finding their first connection they begin to hunt for this man.\n\n\n"},{"_id":"68003c4cae18b19cab000033","treeId":"539ef705e6602af8186bec29","seq":7367336,"position":1,"parentId":"67ea7f00ae18b19cab000030","content":"Yellow's fall\n\nYellow turns out to be a secretive megalomaniac who believes that the PANIMU group are on a higher standing than the rest of humanity. She begins to despise humanity and has a particular hatred for the anti-PANIMU community, and when she discovers she can disconnect herself from her PANIMU body and traverse the network she starts to invade these activists's implants to drive them insane and force them to kill themselves.\n\nAfter the attack on Violet/ Red, Yellow makes it her personal mission to murder the assailant however even with all the information she has she discovers he doesn't have an implant and isn't directly connected to the network meaning her usual means of killing are out of the picture.\n\nInstead she begins planting evidence on her last victim (art gallery kill) implicating the attacker and his whereabouts to aid Red and Green to arrest him. Once he is arrested she takes a lull on the killing figuring the charges will fall on the attacker. However when he escapes custody she plans one last spectacle of a murder at Indigo's gaming tournament which is also the same time as her first theater performance to implicate the assailant for good.\n\nWhen Blue comes around to her home to get inspiration for the advertising she uses this time to record her performance so that at the actual show she can disconnect from her body and commit her murder whilst appearing to be acting at the theater at the same time. She is undone though as Blue with his who has come to the show realizes that her movements and vocals from the dress rehearsal are exactly, and inhumanely, the same. At the same time he finds out about the commotion starting at the gaming center and realizes the murderer all along was Yellow.\n\nYellow's mental state deteriorates and rather than picking a single victim she targets both teams in the tournament and declares (disguised as the assailant) that the losing team will be driven insane. With the panic currently spreading in the stadium the assailant has planned another assassination attempt on the PANIMU's but this time with an added contraption that counters the network creating a confined deadzone stopping the transfer of the PANIMU's conscious and effectively killing them.\n\nBlue informs the others of his discovery on the way to the stadium and the PANIMU's learn of the assassination attempt via security and decide to put Violet in Indigo's private room for protection whilst the others attempt to stop Yellow and the assailant. Red and Indigo try to manually disconnect the two competing teams however Yellow restricts this from happening. The assailant however has discovered where Violet is being kept and moves in to kill her, he opens the room and aims his weapon but just before he pulls the trigger he is knocked out by Green who had reverse engineered the assailants cloaking device and had been hiding in the room with Violet the entire time.\n\nYellow discovers what happened with the assailant and realizes she has a perfect opportunity to kill him whilst he's knocked out. She disconnects from the players with just seconds before one of them wins so they are both spared. Yellow in her maddened state connects into Violet and picks"},{"_id":"444e6c664a19448d86000036","treeId":"539ef705e6602af8186bec29","seq":6870260,"position":3,"parentId":"4436a6b84a19448d8600002d","content":"#Arc 3- Beyond the spectrum"},{"_id":"443852c34a19448d86000033","treeId":"539ef705e6602af8186bec29","seq":4019557,"position":4,"parentId":null,"content":"# Music\n\nAlthough the comic will be the primary source of plot, I want to use music to create stronger emotional ties to certain events. Music can pierce boundaries that we are not even aware of and I personally think there is a certain depth that can only be reached with music. I will use this tool to give viewers a richer emotional experience."},{"_id":"444497454a19448d86000034","treeId":"539ef705e6602af8186bec29","seq":159204,"position":1,"parentId":"443852c34a19448d86000033","content":"#Inspirations\n\nIt comes from a lot of bands however my primary focus would be a blend of 'Coheed and Cambria' and 'Daft Punk.' C&C was the main inspiration for PT as they're songs mirror events in the comic titled 'The Armory wars\" whilst Daft Punk have an individual vibe which has been given the term \"sound of the future.\"\n\n**Other inspiration include: **\n* Orchestral Maneuvers in the Dark\n* David Bowie\n* Elton John\n* Tesseract\n* Tool\n* Karnivool"},{"_id":"4ab7ce958ffcdb3241000039","treeId":"539ef705e6602af8186bec29","seq":855829,"position":1,"parentId":"444497454a19448d86000034","content":"#First album- Into Blue\n*Song titles*\n\nHit and run\nInto Blue\nGravitate\nQWHURTY\nInto the blue\nFractions and distractions\nMetalmorphosis"},{"_id":"454f8ec074314e18c3000029","treeId":"539ef705e6602af8186bec29","seq":4019560,"position":5,"parentId":null,"content":"# Game\n\nThe game, Minds eye, focuses on the back story about how the technology was developed and created which eventually became that of the PANIMU project."}],"tree":{"_id":"539ef705e6602af8186bec29","name":"PANIMU Tale","publicUrl":"panimu-tale","latex":false}}