• B&B Random draw table

  • Organising manuevers

  • SoS Fecht Simulator UI guide:

  • Draw out Boon and Banes (Roll tables), and see how this shape your character’s background if player wishes to accept it.

    • Toss Coin for Boon or Bane if needed
    • Roll [[D10]] for B&B category:
      1 - Combat
      2,3 - Mental
      4,5,6 - Physical
      7,8,9,10 - Social

    ( Then, draw out the relavant cards or Roll the respective Dice (Need D4,D6,D9 (or D10 compromise), D12 and D24. ) to get the respective Boon/Bane. Boons/banes for each cost is treated as another card in itself.

    Boons:

    Combat: (D4)

    • Berserker
    • Bloodthirsty
    • Natural Born Killer
    • True Grit

    Mental: (D6)

    • Brave
    • Direction Sense
    • Language
    • Literate

    Physical: (D12)

    • Ambidextrous
    • Beautiful
    • Good Ears
    • Good Eyes
    • Good Nose
    • Hale and Hearty
    • Impressive Voice
    • Robust
    • Tall

    Social: (D24)

    • Allies
    • Animal Affinity
    • Contacts
    • Famous
    • Estate
    • Favor
    • Folks Back Home
    • Follower
    • Known for Virtue
    • Natural Leader
    • Rich

    Banes

    Combat: (D1)

    • Arrow Magnet

    Mental: (D9)

    • Brain Damage
    • Craven
    • Oath
    • Sheltered
    • Technologically Impaired

    Physical: (D24)

    • Bad Ears
    • Bad Eyes
    • Barren/Sterility
    • Blind
    • Cripped Limb/Appendage
    • Severed Limb/Appendage (-1D)
    • Facial Deformity
    • Fat
    • Frail
    • Hameophilia
    • Lasting Pain
    • Mute
    • One-Eyed
    • Old Wound
    • Short
    • Skinny

    Social: (D24)

    • Bad Reputation
    • Bigoted
    • Braggart
    • Complete Monster
    • Debt
    • Enemies
    • Honorable
    • Hothead
    • Poor
    • Unhappily married
    • Virtuous
    • Wanted
    • 19 Cards: Feints, Beats, Breaks, Doubles, Cleave, Swings, Thrusts, Parries, MasterStrike vs Guarded Attack (Mix & Match), Half Sword vs Murder Strike (Weapon Transformation), Rapid Rise and Quick Draw (Instant Attempts), Quick Defense vs Steal Initiative (Quick Responses), Void vs Mobile Void (Voids), Flee vs Thread the Needle (Hauling Ass), Total Block and Shield Bind (Shield Defenses), Shield Bash, Hook vs Disarm (Non-Damaging Weapon Strikes), Pommel Strike vs Butt Strike (Rear-End Weapon Strikes), Melee Shoot,.
    • 3 Mini flipbooks : Pugilism, Grappling, Hilt Push.
      There you go… all (foot) manuevers covered!

  • Targeted vs Untargeted manuevers

    • Select target attack manuever notification button to declare defense manuever against it
    • Select target bar to declare standalone attack manuever agaisnt it with Primary/Off-hand.
    • Select self bar to declare floating defense manuevers or misc self manuevers

    Other UIs to show:

    • Instant Attempt notifications (if available)
    • Weapon Transformation button (if available)
    • Flee/Thread the Needle button (if available, else ghosted)

    Basic Manuever Menu:

    Labeled context with:
    (Attack with Initiative/Attack without Initaitive/Defense without Initiative/Defense with Initaitive/Quick Defense)

    • Strike (not available under Defense context. Replaced with Melee Shoot if no melee weapon available )

      • Swing
        • Cleaving (if got multiple opponents)
      • Thrust
        • Push Cut
        • Joint Thrust
      • Rear-end Strikes
        • Pommel Strike
        • Butt strike
      • Shield Bash
      • Non-Damaging
        • Hook
        • Disarm
      • Beat
        • Shield Beat
      • Break
        • Shield Hew
    • Void (not available under attack context)

      • Hasty Void
      • Mobile Void
    • Parry (replaced with Master Strike only under Attack Context)
      • Riposte
      • Master Strike
    • Block (not available under Attack context)
      • Shield Bind
      • Total Block
    • Melee Shoot (if available together with Strike with regular Melee weapon, otherwise, replaced with Butt Strike and Melee Shoot is brought to top)
    • Throwing
    • Pugilism
      • Arms
        • Straight Punch
        • Hook Punch
        • Elbow
      • Legs
        • Knee
        • Trip
      • Headbutt
    • Grapple
      • Clinch
      • Shoot Takedown
        notes:

    Non damaging weapon/pugilism attacks are shown in italics.

    Strike/Throwing/Puglism attack context options has Off-hand explicit toggle if you want to use offhand explicitly. Otherwise, Offhand is conditionally implied with (Offhand) tag.

    UI Logic Aspects:

    • Quick Defense is Auto notified as an option whenever a manuever is declared against you which you weren’t aware of. There is no need to choose quick defense and it’s implied.
    • (Tabletop RAW) Feint is always notified at the end if Feint is checked under given Swing/Thrust manuever. You may opt out of it if needed.
    • (Outside RAW) Feint becomes a card that requires explicit spendage if the option is checked for given Swing/Thrust manuever .
    • There is no Guarded Attack manuever to be chosen. Simply declare a combination of manuevers and it implicitly defines it.
    • There is no Double Attack/Double Shoot manuever to be chosen. Simply declare a combination of manuevers with both primary hand and offhand and it implicitly defines it.
    • Steal Initiative checkboxes/toggles per target (available only with at least 1 declared attack manuever against target) and you don’t have any Initiative token.
{"cards":[{"_id":"7565debf945979896e000048","treeId":"7565df24945979896e000045","seq":12818343,"position":1,"parentId":null,"content":"## B&B Random draw table"},{"_id":"7565de4f945979896e000049","treeId":"7565df24945979896e000045","seq":12818348,"position":1,"parentId":"7565debf945979896e000048","content":"Draw out Boon and Banes (Roll tables), and see how this shape your character's background if player wishes to accept it.\n\n- Toss Coin for Boon or Bane if needed\n- Roll [[D10]] for B&B category:\n1 - Combat\n2,3 - Mental\n4,5,6 - Physical\n7,8,9,10 - Social\n\n( Then, draw out the relavant cards or Roll the respective Dice (Need D4,D6,D9 (or D10 compromise), D12 and D24. ) to get the respective Boon/Bane. Boons/banes for each cost is treated as another card in itself.\n\n### Boons: \n\nCombat: (D4) \n- Berserker\n- Bloodthirsty\n- Natural Born Killer\n- True Grit\n\nMental: (D6) \n- Brave\n- Direction Sense\n- Language\n- Literate\n\nPhysical: (D12)\n- Ambidextrous\n- Beautiful\n- Good Ears\n- Good Eyes\n- Good Nose\n- Hale and Hearty\n- Impressive Voice\n- Robust\n- Tall\n\nSocial: (D24)\n- Allies\n- Animal Affinity\n- Contacts\n- Famous\n- Estate\n- Favor\n- Folks Back Home\n- Follower\n- Known for Virtue\n- Natural Leader\n- Rich\n\n\n### Banes \n\nCombat: (D1)\n- Arrow Magnet\n\nMental: (D9)\n- Brain Damage\n- Craven \n- Oath\n- Sheltered\n- Technologically Impaired\n\nPhysical: (D24)\n- Bad Ears\n- Bad Eyes\n- Barren/Sterility\n- Blind\n- Cripped Limb/Appendage \n- Severed Limb/Appendage (-1D)\n- Facial Deformity\n- Fat\n- Frail\n- Hameophilia\n- Lasting Pain\n- Mute\n- One-Eyed\n- Old Wound\n- Short\n- Skinny\n\nSocial: (D24)\n- Bad Reputation\n- Bigoted\n- Braggart\n- Complete Monster\n- Debt \n- Enemies\n- Honorable\n- Hothead\n- Poor\n- Unhappily married\n- Virtuous\n- Wanted"},{"_id":"74f373c7f4913276940000fb","treeId":"7565df24945979896e000045","seq":12883838,"position":2,"parentId":null,"content":"Organising manuevers"},{"_id":"74f37392f4913276940000fc","treeId":"7565df24945979896e000045","seq":12955062,"position":1,"parentId":"74f373c7f4913276940000fb","content":"- 19 Cards: Feints, Beats, Breaks, Doubles, Cleave, Swings, Thrusts, Parries, MasterStrike vs Guarded Attack (Mix & Match), Half Sword vs Murder Strike (Weapon Transformation), Rapid Rise and Quick Draw (Instant Attempts), Quick Defense vs Steal Initiative (Quick Responses), Void vs Mobile Void (Voids), Flee vs Thread the Needle (Hauling Ass), Total Block and Shield Bind (Shield Defenses), Shield Bash, Hook vs Disarm (Non-Damaging Weapon Strikes), Pommel Strike vs Butt Strike (Rear-End Weapon Strikes), Melee Shoot,.\n- 3 Mini flipbooks : Pugilism, Grappling, Hilt Push.\nThere you go... all (foot) manuevers covered!\n\n![](https://images-ext-2.discordapp.net/external/hRk0OnNdjI6zPNGJkk0dHN0jcToWbUol_FUup92M9AE/https/media.discordapp.net/attachments/327633614529363968/421581069477871626/image.jpg)"},{"_id":"74a11565af06096a7e00003f","treeId":"7565df24945979896e000045","seq":12954750,"position":3,"parentId":null,"content":"# SoS Fecht Simulator UI guide:"},{"_id":"74a11546af06096a7e000040","treeId":"7565df24945979896e000045","seq":12955091,"position":1,"parentId":"74a11565af06096a7e00003f","content":"\nTargeted vs Untargeted manuevers\n\n- Select target attack manuever notification button to declare defense manuever against it\n- Select target bar to declare standalone attack manuever agaisnt it with Primary/Off-hand.\n- Select self bar to declare floating defense manuevers or misc self manuevers\n\nOther UIs to show:\n\n- Instant Attempt notifications (if available)\n- Weapon Transformation button (if available)\n- Flee/Thread the Needle button (if available, else ghosted)\n\n\nBasic Manuever Menu:\n--------------------\nLabeled context with: \n (Attack with Initiative/Attack without Initaitive/Defense without Initiative/Defense with Initaitive/Quick Defense)\n\n- Strike (not available under Defense context. Replaced with Melee Shoot if no melee weapon available )\n - Swing\n - Cleaving (if got multiple opponents) \n - Thrust\n - Push Cut\n - Joint Thrust\n - Rear-end Strikes\n - Pommel Strike\n - Butt strike\n - Shield Bash\n - Non-Damaging\n - *Hook*\n - *Disarm*\n - *Beat*\n - *Shield Beat*\n - *Break*\n - *Shield Hew*\n \n- Void (not available under attack context)\n - Hasty Void\n - Mobile Void\n- Parry (replaced with Master Strike only under Attack Context)\n - Riposte\n - Master Strike\n- Block (not available under Attack context)\n - Shield Bind\n - Total Block\n- Melee Shoot (if available together with Strike with regular Melee weapon, otherwise, replaced with Butt Strike and Melee Shoot is brought to top)\n- Throwing\n- Pugilism\n - Arms\n - Straight Punch\n - Hook Punch\n - Elbow\n - Legs\n - Knee\n - Trip\n - Headbutt\n- Grapple\n - Clinch\n - Shoot Takedown\nnotes:\n\n*Non damaging weapon/pugilism attacks are shown in italics.*\n\nStrike/Throwing/Puglism attack context options has Off-hand explicit toggle if you want to use offhand explicitly. Otherwise, Offhand is conditionally implied with (Offhand) tag.\n\n\nUI Logic Aspects:\n--------------\n\n- Quick Defense is Auto notified as an option whenever a manuever is declared against you which you weren't aware of. There is no need to choose quick defense and it's implied.\n- (Tabletop RAW) Feint is always notified at the end if Feint is checked under given Swing/Thrust manuever. You may opt out of it if needed. \n- (Outside RAW) Feint becomes a card that requires explicit spendage if the option is checked for given Swing/Thrust manuever .\n- There is no Guarded Attack manuever to be chosen. Simply declare a combination of manuevers and it implicitly defines it.\n- There is no Double Attack/Double Shoot manuever to be chosen. Simply declare a combination of manuevers with both primary hand and offhand and it implicitly defines it.\n- Steal Initiative checkboxes/toggles per target (available only with at least 1 declared attack manuever against target) and you don't have any Initiative token.\n\n"}],"tree":{"_id":"7565df24945979896e000045","name":"SOS Homebrews","publicUrl":"sos-homebrews"}}