• Sentient Life

  • Creatures

  • Family Styles

  • Clan Histories

  • Festivals

  • Geography

  • Plot Beats

  • Day People

  • Night People

  • Land

  • Air

  • Sea

  • Hybrid

  • Night people

  • Poly

  • Grandfather bested a night general in single combat. Out of disgust, the night general wife left with the grandfather and asserted that she was now married to him. She eventually challenges him for leadership of the clan and wins.

    Meanwhile the night clans avoided this clan for a while out of respect.

  • Bridge Festivals

    At join points for land bridges have festivals with interchange between clans.

  • The Unhuntable hunt

    yearly ritual of night people to hunt giant armored herbivores (most dangerous game)

  • Planet & Solar System

  • Time Keeping

  • Weather

  • Opening Image – A visual that represents the struggle & tone of the story. A snapshot of the main character’s problem, before the adventure begins.

  • Set-up – Expand on the “before” snapshot. Present the main character’s world as it is, and what is missing in their life.

  • Theme Stated (happens during the Set-up) – What your story is about; the message, the truth. Usually, it is spoken to the main character or in their presence, but they don’t understand the truth…not until they have some personal experience and context to support it.

  • Catalyst – The moment where life as it is changes. It is the telegram, the act of catching your loved-one cheating, allowing a monster onboard the ship, meeting the true love of your life, etc. The “before” world is no more, change is underway.

  • Debate – But change is scary and for a moment, or a brief number of moments, the main character doubts the journey they must take. Can I face this challenge? Do I have what it takes? Should I go at all? It is the last chance for the hero to chicken out.

  • Break Into Two (Choosing Act Two) – The main character makes a choice and the journey begins. We leave the “Thesis” world and enter the upside-down, opposite world of Act Two.

  • B Story – This is when there’s a discussion about the Theme – the nugget of truth. Usually, this discussion is between the main character and the love interest. So, the B Story is usually called the “love story”.

  • The Promise of the Premise – This is the fun part of the story. This is when Craig Thompson’s relationship with Raina blooms, when Indiana Jones tries to beat the Nazis to the Lost Ark, when the detective finds the most clues and dodges the most bullets. This is when the main character explores the new world and the audience is entertained by the premise they have been promised.

  • Midpoint – Dependent upon the story, this moment is when everything is “great” or everything is “awful”. The main character either gets everything they think they want (“great”) or doesn’t get what they think they want at all (“awful”). But not everything we think we want is what we actually need in the end.

  • Bad Guys Close In – Doubt, jealousy, fear, foes both physical and emotional regroup to defeat the main character’s goal, and the main character’s “great”/“awful” situation disintegrates.

  • All is Lost – The opposite moment from the Midpoint: “awful”/“great”. The moment that the main character realizes they’ve lost everything they gained, or everything they now have has no meaning. The initial goal now looks even more impossible than before. And here, something or someone dies. It can be physical or emotional, but the death of something old makes way for something new to be born.

  • Dark Night of the Soul – The main character hits bottom, and wallows in hopelessness. The Why hast thou forsaken me, Lord? moment. Mourning the loss of what has “died” – the dream, the goal, the mentor character, the love of your life, etc. But, you must fall completely before you can pick yourself back up and try again.

  • Break Into Three (Choosing Act Three) – Thanks to a fresh idea, new inspiration, or last-minute Thematic advice from the B Story (usually the love interest), the main character chooses to try again.

  • Finale – This time around, the main character incorporates the Theme – the nugget of truth that now makes sense to them – into their fight for the goal because they have experience from the A Story and context from the B Story. Act Three is about Synthesis!

  • Final Image – opposite of Opening Image, proving, visually, that a change has occurred within the character.

  • Functionally immortal humanoid. Won’t regenerate limbs but will headl

  • Eye sight

    Able to see warmth (extra cone for infrared). They have a color below red as well. When

  • Marriage is based on domination. The ceremony is non-lethal ritualistic combat to determine who will be in charge.

    The wedding party is an opportunity to challenge others for rank.

    If you get too drunk during a wedding you may wake up married to someone else.

  • Religion

    This life is a reward for excellent combat. Missionary programs against the day people involve hunting them to free them from their mediocrity so they be reborn as night people.

    After death, the worthy are reborn as night people, and the unworthy are reborn as prey.

  • Plants

  • Moss Spider:

    Tall, light spiders which get energy from moss on backs. They walk on needle-like legs which are spread far apart.

  • Animals

  • Locusts

    Periodic every 13 or 17 years. Voracious swarm which attack plants and animals.
    Inhabits “dead” sections of the world tree. Multiple queens. Locusts may go to war with each other if cycles coincide.

  • Inhabited Moon orbiting Gas giant

  • Several inhabited moons. This is the furthest inhabited moon from planet.

  • Tidally Locked (same point on planet always points to gas giant)

  • Orbit takes 6 earth months time. 3 months of light, 3 months of dark

  • Gravity around 70% of earth

  • If traveling near equator, need to travel around 20 miles/earth day to stay in daylight.

  • Binary star system.

  • Era: 1 rotation of gas giant around sun. Elliptical orbit results results in cycles warmer or colder years within era.

    (~10 earth years years)

  • Year: 1 rotation of moon around gas giant

    (~6 earth months)

  • Hour: half rotation of binary stars around each other. At start of each hour, light is slightly dimmer and single shadow. At half-point of hour shadows have maximum divergence.

    (~1 earth hour)

  • Minute:

    Degree of divergence of shadows serves as minute indication within hour.

  • Wind

  • Water

  • Sailing

  • Opening

    Teenage girl flying hang glider over herd of animals. The animals scatter. A pteradon swoops past, causing her to lose balance and crash, breaking the hang glider. In the background the pteradon is eating an animal it has pinned.

  • Setup

  • Theme stated

  • Catalyst

  • Debate

  • Break into two

  • B story

  • Promise of premise

  • Midpoint

  • Bad guys close in

  • All is lost

  • Dark night of soul

  • Break into three

  • Finale

  • Final Image

  • Thorn Melon Tree

    Tree with melons with hard shell.. 1 pod per site per light cycle. Pods are like melons with a

  • Land Kites:

    Plant with kite part and seed pod end. When seed pod spreads, small kites are spread out and parent kite detaches. All will glide/float quickly until reach calm area where will put down temporary roots and repeat process

  • Sand Trap

    Habitat: brackish swamp.

    Subterranean burrowing fungus with underground pitcher plant. Grows in shallow areas of ocean. Preys on migrating animals. When low tide, marsh like quicksand.

    During high day, desiccates and goes dormat. Feeds during night and morning.

    Reproduces through seed pod at hide. The seed pods lie dormant during day cycle. Takes 1 or more day/night cycles to mature. Seed pods are nutritious. Like large mushroom.

  • Super-pando

    World-wide tree with huge hollow root system which can be traversed by people. Populated by insects and burrowing creatures.

  • Terror Bird

    Large domesticated carvnivorous bird about 10 feet tall. Similar to earth dinosaur sharing same name. Used as pack animal and to drag gliders behind them. Some clans specialize in terror bird transportation

  • The Unhuntable

    Hard armor large animals. Most dangerous game to hunt. Cultural taboo against hunting in group instead of solo. Yearly ritual to hunt.

  • Bioluminescant Camels

    Able to flash lights at will. In herd, all will flash to confuse predators.

  • Scavenger

    Skunk-reptile with slimy outer layer. Tastes terrible to most predators. Poor eyesight but good sense of smell and heat.

  • Hot air from center of “day” area rises and then once high in atmosphere: blows back to polar areas and/or close night areas.

    Cold air low to ground blows in from polar regions and closest night areas.

  • Ground Level

    If walking traveling in “sunset” zone, then wind is always at your back and pushing you a bit towards the equator.

    If walking in “sunrise” zone then wind is always blowing you back and toward poles.

  • Flying/Gliding above 20m

    If flying in “sunset zone”, the wind is pushing back and towards poles.

    If flying in “sunrise” zone, the wind is always pushing forward and to equator

  • Surface level currents always away the center of day.

    Deep level currents always towards center of day.

  • Ocean Sailing in “Sunset”

    Water current is pushing backwards and towards poles.
    Wind is pushing forwards and towards equator.

  • Ocean Sailing in “Sunrise”

    Water current is pushing forwards and towards equator.
    Wind is pushing backwards and towards poles.

    {"cards":[{"_id":"5ca643dcf33180903b000061","treeId":"560842cedc53d2701d148be3","seq":4853687,"position":0.125,"parentId":null,"content":"##Sentient Life"},{"_id":"5ca64427f33180903b000062","treeId":"560842cedc53d2701d148be3","seq":4853691,"position":1,"parentId":"5ca643dcf33180903b000061","content":"###Day People"},{"_id":"5ca6446ef33180903b000063","treeId":"560842cedc53d2701d148be3","seq":4853689,"position":2,"parentId":"5ca643dcf33180903b000061","content":"###Night People"},{"_id":"5ca64d27f33180903b000065","treeId":"560842cedc53d2701d148be3","seq":4853723,"position":0.5,"parentId":"5ca6446ef33180903b000063","content":"Functionally immortal humanoid. Won't regenerate limbs but will headl\n"},{"_id":"5ca644fbf33180903b000064","treeId":"560842cedc53d2701d148be3","seq":4853721,"position":1,"parentId":"5ca6446ef33180903b000063","content":"Eye sight\n\nAble to see warmth (extra cone for infrared). They have a color below red as well. When"},{"_id":"5ca5f7e3f33180903b00005f","treeId":"560842cedc53d2701d148be3","seq":4853737,"position":3,"parentId":"5ca6446ef33180903b000063","content":"Marriage is based on domination. The ceremony is non-lethal ritualistic combat to determine who will be in charge. \n\nThe wedding party is an opportunity to challenge others for rank. \n\nIf you get too drunk during a wedding you may wake up married to someone else."},{"_id":"5ca65a51f33180903b000068","treeId":"560842cedc53d2701d148be3","seq":4853752,"position":4,"parentId":"5ca6446ef33180903b000063","content":"Religion\n\nThis life is a reward for excellent combat. Missionary programs against the day people involve hunting them to free them from their mediocrity so they be reborn as night people.\n\nAfter death, the worthy are reborn as night people, and the unworthy are reborn as prey."},{"_id":"5c6c6f90dfa5c56cff000051","treeId":"560842cedc53d2701d148be3","seq":4795895,"position":0.25,"parentId":null,"content":"##Creatures"},{"_id":"5c6ca5b6dfa5c56cff000066","treeId":"560842cedc53d2701d148be3","seq":4853310,"position":1.25,"parentId":"5c6c6f90dfa5c56cff000051","content":"####Land"},{"_id":"5ca5aecdf33180903b000052","treeId":"560842cedc53d2701d148be3","seq":4853312,"position":5,"parentId":"5c6ca5b6dfa5c56cff000066","content":"Plants"},{"_id":"5ca5a32cf33180903b000050","treeId":"560842cedc53d2701d148be3","seq":4853315,"position":1,"parentId":"5ca5aecdf33180903b000052","content":"Thorn Melon Tree\n\nTree with melons with hard shell.. 1 pod per site per light cycle. Pods are like melons with a"},{"_id":"5c6ca88adfa5c56cff00006b","treeId":"560842cedc53d2701d148be3","seq":4853320,"position":2,"parentId":"5ca5aecdf33180903b000052","content":"Land Kites:\n\nPlant with kite part and seed pod end. When seed pod spreads, small kites are spread out and parent kite detaches. All will glide/float quickly until reach calm area where will put down temporary roots and repeat process"},{"_id":"5ca5b17cf33180903b000054","treeId":"560842cedc53d2701d148be3","seq":4853384,"position":4,"parentId":"5ca5aecdf33180903b000052","content":"Sand Trap\n\nHabitat: brackish swamp.\n\nSubterranean burrowing fungus with underground pitcher plant. Grows in shallow areas of ocean. Preys on migrating animals. When low tide, marsh like quicksand.\n\nDuring high day, desiccates and goes dormat. Feeds during night and morning.\n\nReproduces through seed pod at hide. The seed pods lie dormant during day cycle. Takes 1 or more day/night cycles to mature. Seed pods are nutritious. Like large mushroom."},{"_id":"5ca5c136f33180903b000055","treeId":"560842cedc53d2701d148be3","seq":4853422,"position":5,"parentId":"5ca5aecdf33180903b000052","content":"Super-pando\n\nWorld-wide tree with huge hollow root system which can be traversed by people. Populated by insects and burrowing creatures."},{"_id":"5c6ca736dfa5c56cff00006a","treeId":"560842cedc53d2701d148be3","seq":4853324,"position":5.5,"parentId":"5c6ca5b6dfa5c56cff000066","content":"Moss Spider:\n\nTall, light spiders which get energy from moss on backs. They walk on needle-like legs which are spread far apart. "},{"_id":"5ca5afc4f33180903b000053","treeId":"560842cedc53d2701d148be3","seq":4853313,"position":6,"parentId":"5c6ca5b6dfa5c56cff000066","content":"Animals"},{"_id":"5c6cb3dddfa5c56cff00006c","treeId":"560842cedc53d2701d148be3","seq":4853467,"position":1,"parentId":"5ca5afc4f33180903b000053","content":"Terror Bird\n\nLarge domesticated carvnivorous bird about 10 feet tall. Similar to earth dinosaur sharing same name. Used as pack animal and to drag gliders behind them. Some clans specialize in terror bird transportation"},{"_id":"5ca66d32f33180903b000069","treeId":"560842cedc53d2701d148be3","seq":4853765,"position":2,"parentId":"5ca5afc4f33180903b000053","content":"The Unhuntable\n\nHard armor large animals. Most dangerous game to hunt. Cultural taboo against hunting in group instead of solo. Yearly ritual to hunt.\n\n"},{"_id":"5ca6933df33180903b00006c","treeId":"560842cedc53d2701d148be3","seq":4854785,"position":2.5,"parentId":"5ca5afc4f33180903b000053","content":"Bioluminescant Camels\n\nAble to flash lights at will. In herd, all will flash to confuse predators."},{"_id":"5ca68e93f33180903b00006b","treeId":"560842cedc53d2701d148be3","seq":4854779,"position":3,"parentId":"5ca5afc4f33180903b000053","content":"Scavenger\n\nSkunk-reptile with slimy outer layer. Tastes terrible to most predators. Poor eyesight but good sense of smell and heat."},{"_id":"5c6ca655dfa5c56cff000067","treeId":"560842cedc53d2701d148be3","seq":4796663,"position":2,"parentId":"5c6c6f90dfa5c56cff000051","content":"###Air"},{"_id":"5c6cb5a9dfa5c56cff00006d","treeId":"560842cedc53d2701d148be3","seq":4853430,"position":1,"parentId":"5c6ca655dfa5c56cff000067","content":"Locusts\n\nPeriodic every 13 or 17 years. Voracious swarm which attack plants and animals.\nInhabits \"dead\" sections of the world tree. Multiple queens. Locusts may go to war with each other if cycles coincide.\n"},{"_id":"5ca5d29ef33180903b000056","treeId":"560842cedc53d2701d148be3","seq":4853459,"position":2,"parentId":"5c6ca655dfa5c56cff000067","content":""},{"_id":"5c6ca6a3dfa5c56cff000068","treeId":"560842cedc53d2701d148be3","seq":4796535,"position":3,"parentId":"5c6c6f90dfa5c56cff000051","content":"###Sea"},{"_id":"5c6ca6ecdfa5c56cff000069","treeId":"560842cedc53d2701d148be3","seq":4796538,"position":4,"parentId":"5c6c6f90dfa5c56cff000051","content":"###Hybrid"},{"_id":"5ca5e553f33180903b00005b","treeId":"560842cedc53d2701d148be3","seq":4853533,"position":0.4375,"parentId":null,"content":"##Family Styles"},{"_id":"5ca5e5a7f33180903b00005c","treeId":"560842cedc53d2701d148be3","seq":4853534,"position":1,"parentId":"5ca5e553f33180903b00005b","content":"###Night people"},{"_id":"5ca5e656f33180903b00005e","treeId":"560842cedc53d2701d148be3","seq":4853495,"position":2,"parentId":"5ca5e553f33180903b00005b","content":"Poly"},{"_id":"5ca5e5d6f33180903b00005d","treeId":"560842cedc53d2701d148be3","seq":4853568,"position":0.46875,"parentId":null,"content":"##Clan Histories"},{"_id":"5ca601ddf33180903b000060","treeId":"560842cedc53d2701d148be3","seq":4853686,"position":1,"parentId":"5ca5e5d6f33180903b00005d","content":"Grandfather bested a night general in single combat. Out of disgust, the night general wife left with the grandfather and asserted that she was now married to him. She eventually challenges him for leadership of the clan and wins.\n\nMeanwhile the night clans avoided this clan for a while out of respect."},{"_id":"5ca5e31ff33180903b000057","treeId":"560842cedc53d2701d148be3","seq":4853566,"position":0.484375,"parentId":null,"content":"##Festivals"},{"_id":"5ca5e384f33180903b000058","treeId":"560842cedc53d2701d148be3","seq":4853476,"position":1,"parentId":"5ca5e31ff33180903b000057","content":"Bridge Festivals\n\nAt join points for land bridges have festivals with interchange between clans."},{"_id":"5ca679b4f33180903b00006a","treeId":"560842cedc53d2701d148be3","seq":4853766,"position":2,"parentId":"5ca5e31ff33180903b000057","content":"The Unhuntable hunt\n\nyearly ritual of night people to hunt giant armored herbivores (most dangerous game)"},{"_id":"5c6c6edcdfa5c56cff000050","treeId":"560842cedc53d2701d148be3","seq":4795892,"position":0.5,"parentId":null,"content":"##Geography"},{"_id":"5c6c6fe0dfa5c56cff000052","treeId":"560842cedc53d2701d148be3","seq":4796401,"position":1,"parentId":"5c6c6edcdfa5c56cff000050","content":"###Planet & Solar System"},{"_id":"5c6c711adfa5c56cff000053","treeId":"560842cedc53d2701d148be3","seq":4796137,"position":1,"parentId":"5c6c6fe0dfa5c56cff000052","content":"####Inhabited Moon orbiting Gas giant"},{"_id":"5c6c7abddfa5c56cff000057","treeId":"560842cedc53d2701d148be3","seq":4796142,"position":1.5,"parentId":"5c6c6fe0dfa5c56cff000052","content":"####Several inhabited moons. This is the furthest inhabited moon from planet."},{"_id":"5c6c728ddfa5c56cff000054","treeId":"560842cedc53d2701d148be3","seq":4796143,"position":2,"parentId":"5c6c6fe0dfa5c56cff000052","content":"####Tidally Locked (same point on planet always points to gas giant)"},{"_id":"5c6c735fdfa5c56cff000055","treeId":"560842cedc53d2701d148be3","seq":4796147,"position":3,"parentId":"5c6c6fe0dfa5c56cff000052","content":"####Orbit takes 6 earth months time. 3 months of light, 3 months of dark"},{"_id":"5c6c76ffdfa5c56cff000056","treeId":"560842cedc53d2701d148be3","seq":4796343,"position":4,"parentId":"5c6c6fe0dfa5c56cff000052","content":"####Gravity around 70% of earth"},{"_id":"5c6c927adfa5c56cff00005f","treeId":"560842cedc53d2701d148be3","seq":4796361,"position":5,"parentId":"5c6c6fe0dfa5c56cff000052","content":"###If traveling near equator, need to travel around 20 miles/earth day to stay in daylight."},{"_id":"5c6c9430dfa5c56cff000060","treeId":"560842cedc53d2701d148be3","seq":4796406,"position":6,"parentId":"5c6c6fe0dfa5c56cff000052","content":"####Binary star system. "},{"_id":"5c6c985adfa5c56cff000061","treeId":"560842cedc53d2701d148be3","seq":4796524,"position":1.5,"parentId":"5c6c6edcdfa5c56cff000050","content":"###Time Keeping"},{"_id":"5c6ca436dfa5c56cff000063","treeId":"560842cedc53d2701d148be3","seq":4854809,"position":0.5,"parentId":"5c6c985adfa5c56cff000061","content":"####Era: 1 rotation of gas giant around sun. Elliptical orbit results results in cycles warmer or colder years within era.\n(~10 earth years years)"},{"_id":"5c6ca46cdfa5c56cff000064","treeId":"560842cedc53d2701d148be3","seq":4854808,"position":0.75,"parentId":"5c6c985adfa5c56cff000061","content":"####Year: 1 rotation of moon around gas giant\n(~6 earth months)"},{"_id":"5c6ca495dfa5c56cff000065","treeId":"560842cedc53d2701d148be3","seq":4796522,"position":0.875,"parentId":"5c6c985adfa5c56cff000061","content":"####Hour: half rotation of binary stars around each other. At start of each hour, light is slightly dimmer and single shadow. At half-point of hour shadows have maximum divergence.\n(~1 earth hour)"},{"_id":"5c6c9901dfa5c56cff000062","treeId":"560842cedc53d2701d148be3","seq":4796515,"position":1,"parentId":"5c6c985adfa5c56cff000061","content":"###Minute:\nDegree of divergence of shadows serves as minute indication within hour."},{"_id":"5c6c7ce6dfa5c56cff000058","treeId":"560842cedc53d2701d148be3","seq":4796159,"position":2,"parentId":"5c6c6edcdfa5c56cff000050","content":"###Weather"},{"_id":"5c6c89ecdfa5c56cff00005b","treeId":"560842cedc53d2701d148be3","seq":4796269,"position":0.5,"parentId":"5c6c7ce6dfa5c56cff000058","content":"####Wind"},{"_id":"5c6c8a28dfa5c56cff00005c","treeId":"560842cedc53d2701d148be3","seq":4796288,"position":1,"parentId":"5c6c89ecdfa5c56cff00005b","content":"Hot air from center of \"day\" area rises and then once high in atmosphere: blows back to polar areas and/or close night areas.\n\nCold air low to ground blows in from polar regions and closest night areas."},{"_id":"5c6c8a71dfa5c56cff00005e","treeId":"560842cedc53d2701d148be3","seq":4796277,"position":1,"parentId":"5c6c8a28dfa5c56cff00005c","content":""},{"_id":"5c6c7d47dfa5c56cff000059","treeId":"560842cedc53d2701d148be3","seq":4796298,"position":2,"parentId":"5c6c89ecdfa5c56cff00005b","content":"Ground Level\n\nIf walking traveling in \"sunset\" zone, then wind is always at your back and pushing you a bit towards the equator. \n\nIf walking in \"sunrise\" zone then wind is always blowing you back and toward poles."},{"_id":"5c6c896bdfa5c56cff00005a","treeId":"560842cedc53d2701d148be3","seq":4796331,"position":3,"parentId":"5c6c89ecdfa5c56cff00005b","content":"Flying/Gliding above 20m\n\nIf flying in \"sunset zone\", the wind is pushing back and towards poles.\n\nIf flying in \"sunrise\" zone, the wind is always pushing forward and to equator"},{"_id":"5c6cbbd9357697fa1c000049","treeId":"560842cedc53d2701d148be3","seq":4796723,"position":2,"parentId":"5c6c7ce6dfa5c56cff000058","content":"####Water"},{"_id":"5c6cbde6357697fa1c00004b","treeId":"560842cedc53d2701d148be3","seq":4796811,"position":1,"parentId":"5c6cbbd9357697fa1c000049","content":"Surface level currents always away the center of day.\n\nDeep level currents always towards center of day."},{"_id":"5c6cc0c4357697fa1c00004c","treeId":"560842cedc53d2701d148be3","seq":4796769,"position":3,"parentId":"5c6c7ce6dfa5c56cff000058","content":"####Sailing"},{"_id":"5c6cc119357697fa1c00004d","treeId":"560842cedc53d2701d148be3","seq":4796824,"position":1,"parentId":"5c6cc0c4357697fa1c00004c","content":"Ocean Sailing in \"Sunset\"\n\nWater current is pushing backwards and towards poles. \nWind is pushing forwards and towards equator.\n"},{"_id":"5c6cc690efc8eec17a00004d","treeId":"560842cedc53d2701d148be3","seq":4796830,"position":2,"parentId":"5c6cc0c4357697fa1c00004c","content":"Ocean Sailing in \"Sunrise\"\n\nWater current is pushing forwards and towards equator. \nWind is pushing backwards and towards poles.\n"},{"_id":"560842cedc53d2701d148be4","treeId":"560842cedc53d2701d148be3","seq":4795878,"position":1,"parentId":null,"content":"##Plot Beats"},{"_id":"560842cedc53d2701d148be6","treeId":"560842cedc53d2701d148be3","seq":4719785,"position":2,"parentId":"560842cedc53d2701d148be4","content":"Opening Image – A visual that represents the struggle & tone of the story. A snapshot of the main character’s problem, before the adventure begins."},{"_id":"560842cedc53d2701d148be7","treeId":"560842cedc53d2701d148be3","seq":4720358,"position":1,"parentId":"560842cedc53d2701d148be6","content":"Opening\n\nTeenage girl flying hang glider over herd of animals. The animals scatter. A pteradon swoops past, causing her to lose balance and crash, breaking the hang glider. In the background the pteradon is eating an animal it has pinned.","deleted":false},{"_id":"5c52e329281de4713d0000db","treeId":"560842cedc53d2701d148be3","seq":4720293,"position":2,"parentId":"560842cedc53d2701d148be6","content":""},{"_id":"560842cedc53d2701d148be8","treeId":"560842cedc53d2701d148be3","seq":4719787,"position":3,"parentId":"560842cedc53d2701d148be4","content":"Set-up – Expand on the “before” snapshot. Present the main character’s world as it is, and what is missing in their life.\n"},{"_id":"560842cedc53d2701d148be9","treeId":"560842cedc53d2701d148be3","seq":4719788,"position":1,"parentId":"560842cedc53d2701d148be8","content":" Setup"},{"_id":"560842cedc53d2701d148bea","treeId":"560842cedc53d2701d148be3","seq":4719789,"position":4,"parentId":"560842cedc53d2701d148be4","content":"Theme Stated (happens during the Set-up) – What your story is about; the message, the truth. Usually, it is spoken to the main character or in their presence, but they don’t understand the truth…not until they have some personal experience and context to support it.\n"},{"_id":"560842cedc53d2701d148beb","treeId":"560842cedc53d2701d148be3","seq":4719790,"position":1,"parentId":"560842cedc53d2701d148bea","content":"Theme stated"},{"_id":"560842cedc53d2701d148bec","treeId":"560842cedc53d2701d148be3","seq":4719791,"position":5,"parentId":"560842cedc53d2701d148be4","content":"Catalyst – The moment where life as it is changes. It is the telegram, the act of catching your loved-one cheating, allowing a monster onboard the ship, meeting the true love of your life, etc. The “before” world is no more, change is underway.\n"},{"_id":"560842cedc53d2701d148bed","treeId":"560842cedc53d2701d148be3","seq":4719792,"position":1,"parentId":"560842cedc53d2701d148bec","content":"Catalyst"},{"_id":"560842cedc53d2701d148bee","treeId":"560842cedc53d2701d148be3","seq":4719793,"position":6,"parentId":"560842cedc53d2701d148be4","content":"\nDebate – But change is scary and for a moment, or a brief number of moments, the main character doubts the journey they must take. Can I face this challenge? Do I have what it takes? Should I go at all? It is the last chance for the hero to chicken out."},{"_id":"560842cedc53d2701d148bef","treeId":"560842cedc53d2701d148be3","seq":4720376,"position":1,"parentId":"560842cedc53d2701d148bee","content":"Debate"},{"_id":"560842cedc53d2701d148bf0","treeId":"560842cedc53d2701d148be3","seq":4719795,"position":7,"parentId":"560842cedc53d2701d148be4","content":"Break Into Two (Choosing Act Two) – The main character makes a choice and the journey begins. We leave the “Thesis” world and enter the upside-down, opposite world of Act Two.\n"},{"_id":"560842cedc53d2701d148bf1","treeId":"560842cedc53d2701d148be3","seq":4719796,"position":1,"parentId":"560842cedc53d2701d148bf0","content":"Break into two"},{"_id":"560842cedc53d2701d148bf2","treeId":"560842cedc53d2701d148be3","seq":4719797,"position":8,"parentId":"560842cedc53d2701d148be4","content":"\nB Story – This is when there’s a discussion about the Theme – the nugget of truth. Usually, this discussion is between the main character and the love interest. So, the B Story is usually called the “love story”.\n"},{"_id":"560842cedc53d2701d148bf3","treeId":"560842cedc53d2701d148be3","seq":4719798,"position":1,"parentId":"560842cedc53d2701d148bf2","content":"B story"},{"_id":"560842cedc53d2701d148bf4","treeId":"560842cedc53d2701d148be3","seq":4719799,"position":9,"parentId":"560842cedc53d2701d148be4","content":"The Promise of the Premise – This is the fun part of the story. This is when Craig Thompson’s relationship with Raina blooms, when Indiana Jones tries to beat the Nazis to the Lost Ark, when the detective finds the most clues and dodges the most bullets. This is when the main character explores the new world and the audience is entertained by the premise they have been promised."},{"_id":"560842cedc53d2701d148bf5","treeId":"560842cedc53d2701d148be3","seq":4719800,"position":1,"parentId":"560842cedc53d2701d148bf4","content":"Promise of premise"},{"_id":"560842cedc53d2701d148bf6","treeId":"560842cedc53d2701d148be3","seq":4719801,"position":10,"parentId":"560842cedc53d2701d148be4","content":"\nMidpoint – Dependent upon the story, this moment is when everything is “great” or everything is “awful”. The main character either gets everything they think they want (“great”) or doesn’t get what they think they want at all (“awful”). But not everything we think we want is what we actually need in the end."},{"_id":"560842cedc53d2701d148bf7","treeId":"560842cedc53d2701d148be3","seq":4719802,"position":1,"parentId":"560842cedc53d2701d148bf6","content":"Midpoint"},{"_id":"560842cedc53d2701d148bf8","treeId":"560842cedc53d2701d148be3","seq":4719803,"position":11,"parentId":"560842cedc53d2701d148be4","content":"Bad Guys Close In – Doubt, jealousy, fear, foes both physical and emotional regroup to defeat the main character’s goal, and the main character’s “great”/“awful” situation disintegrates."},{"_id":"560842cedc53d2701d148bf9","treeId":"560842cedc53d2701d148be3","seq":4719804,"position":1,"parentId":"560842cedc53d2701d148bf8","content":"Bad guys close in"},{"_id":"560842cedc53d2701d148bfa","treeId":"560842cedc53d2701d148be3","seq":4719805,"position":12,"parentId":"560842cedc53d2701d148be4","content":"\nAll is Lost – The opposite moment from the Midpoint: “awful”/“great”. The moment that the main character realizes they’ve lost everything they gained, or everything they now have has no meaning. The initial goal now looks even more impossible than before. And here, something or someone dies. It can be physical or emotional, but the death of something old makes way for something new to be born."},{"_id":"560842cedc53d2701d148bfb","treeId":"560842cedc53d2701d148be3","seq":4719806,"position":1,"parentId":"560842cedc53d2701d148bfa","content":"All is lost"},{"_id":"560842cedc53d2701d148bfc","treeId":"560842cedc53d2701d148be3","seq":4719807,"position":13,"parentId":"560842cedc53d2701d148be4","content":"\nDark Night of the Soul – The main character hits bottom, and wallows in hopelessness. The Why hast thou forsaken me, Lord? moment. Mourning the loss of what has “died” – the dream, the goal, the mentor character, the love of your life, etc. But, you must fall completely before you can pick yourself back up and try again."},{"_id":"560842cedc53d2701d148bfd","treeId":"560842cedc53d2701d148be3","seq":4719808,"position":1,"parentId":"560842cedc53d2701d148bfc","content":"Dark night of soul"},{"_id":"560842cedc53d2701d148bfe","treeId":"560842cedc53d2701d148be3","seq":4719809,"position":14,"parentId":"560842cedc53d2701d148be4","content":"Break Into Three (Choosing Act Three) – Thanks to a fresh idea, new inspiration, or last-minute Thematic advice from the B Story (usually the love interest), the main character chooses to try again.\n"},{"_id":"560842cedc53d2701d148bff","treeId":"560842cedc53d2701d148be3","seq":4719810,"position":1,"parentId":"560842cedc53d2701d148bfe","content":"Break into three"},{"_id":"560842cedc53d2701d148c00","treeId":"560842cedc53d2701d148be3","seq":4719811,"position":15,"parentId":"560842cedc53d2701d148be4","content":"Finale – This time around, the main character incorporates the Theme – the nugget of truth that now makes sense to them – into their fight for the goal because they have experience from the A Story and context from the B Story. Act Three is about Synthesis!"},{"_id":"560842cedc53d2701d148c01","treeId":"560842cedc53d2701d148be3","seq":4719812,"position":1,"parentId":"560842cedc53d2701d148c00","content":"Finale"},{"_id":"560842cedc53d2701d148c02","treeId":"560842cedc53d2701d148be3","seq":4719813,"position":16,"parentId":"560842cedc53d2701d148be4","content":"Final Image – opposite of Opening Image, proving, visually, that a change has occurred within the character."},{"_id":"560842cedc53d2701d148c03","treeId":"560842cedc53d2701d148be3","seq":4719814,"position":1,"parentId":"560842cedc53d2701d148c02","content":"Final Image"}],"tree":{"_id":"560842cedc53d2701d148be3","name":"Sun chasers","publicUrl":"sun-chasers"}}